Difference between revisions of "Render To Texture"

From polycount
Jump to: navigation, search
(added)
(No difference)

Revision as of 20:44, 14 February 2015

Render To Texture (RTT) is a method to capture a view of the game and turn it into an image.

RTT is commonly used for reflective water in a game. A camera is placed below the water surface, looking up. The image it captures is then textured onto the water surface, looking like a live reflection.

This is also a 3ds Max utility named Render To Texture, which is used to "bake" textures from one geometry to another, for example to create Normal maps.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools