User contributions
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- 17:16, 1 April 2018 (diff | hist) . . (0) . . File:PolycountForums2018-04-01 Thread.gif (EricChadwick uploaded a new version of "File:PolycountForums2018-04-01 Thread.gif") (current)
- 17:14, 1 April 2018 (diff | hist) . . (+8) . . N File:PolycountForums2018-04-01 Thread.gif (animated)
- 17:12, 1 April 2018 (diff | hist) . . (+76) . . Polycount:About (→Forum Snapshots)
- 13:13, 1 April 2018 (diff | hist) . . (+69) . . Polycount:About (→Forum Snapshots: PolycountForums2018-04-01.gif)
- 13:12, 1 April 2018 (diff | hist) . . (0) . . N File:PolycountForums2018-04-01.gif (current)
- 08:51, 31 March 2018 (diff | hist) . . (-146) . . VertexNormal (→Slide Normal Thief MAXScript: updated)
- 08:50, 31 March 2018 (diff | hist) . . (+45) . . VertexNormal (→Noors Normal Thief MAXScript: link for SlideNormalThief)
- 08:49, 31 March 2018 (diff | hist) . . (-9) . . VertexNormal (→3ds Max Tools: SlideNormalThief no longer available)
- 08:43, 31 March 2018 (diff | hist) . . (-15) . . VertexNormal (→Noors Normal Thief MAXScript: new Noors link)
- 08:07, 15 March 2018 (diff | hist) . . (+176) . . Texel (Question regarding tiling textures/texel density)
- 12:22, 9 March 2018 (diff | hist) . . (+195) . . Game Industry (→How to Get In: What Game Recruiters Really Think About Your Application)
- 09:04, 1 March 2018 (diff | hist) . . (+113) . . Game Industry (→How to Get In: Polygon Academy article)
- 09:02, 1 March 2018 (diff | hist) . . (+178) . . Game Industry (→How to Get In: 10 "insider tips" for artists applying to game studios)
- 19:06, 22 February 2018 (diff | hist) . . (+122) . . LevelOfDetail (→Links: Questioning my LOD workflow)
- 09:58, 20 February 2018 (diff | hist) . . (+194) . . Texture Baking (→Baking Tools: Recommended software for baking normals/ambient occlusion maps?)
- 19:00, 19 February 2018 (diff | hist) . . (+20) . . Texture Baking (→UV Coordinates: tangent basis)
- 12:58, 21 January 2018 (diff | hist) . . (+92) . . ChannelPacking (→Swizzle: why green bias)
- 12:44, 21 January 2018 (diff | hist) . . (+15) . . ChannelPacking (Unity specular alpha example)
- 12:44, 21 January 2018 (diff | hist) . . (+79) . . N File:StandardShaderSpecularMap1000kgWeight.png (https://docs.unity3d.com/uploads/Main/StandardShaderSpecularMap1000kgWeight.png) (current)
- 12:34, 21 January 2018 (diff | hist) . . (+735) . . ChannelPacking (→Examples: unreal and unity)
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