Difference between revisions of "User:EricChadwick"

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(widths before heights, code)
(Image as link, no float.)
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=== Image Formatting ===
 
=== Image Formatting ===
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 +
[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]]
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Image as link, no float.
 +
 +
<pre>
 +
[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]]
 +
Image as link, no float.
 +
</pre>
 +
 
<gallery mode="nolines" widths=120px heights=120px>
 
<gallery mode="nolines" widths=120px heights=120px>
 
alpha_8bit.gif|8bit, 256 grays (enlarged 4x).  
 
alpha_8bit.gif|8bit, 256 grays (enlarged 4x).  

Revision as of 10:07, 8 August 2015


  • I'm a veteran game development artist with experience in various roles.
  • I'm also an administrator for this wiki; if you have any questions feel free to contact me.

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Help:Formatting

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Image Formatting

Vertex alpha lava example.jpg

Image as link, no float.

[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]]
Image as link, no float.
<gallery mode="nolines" widths=120px heights=120px>
alpha_8bit.gif|8bit, 256 grays (enlarged 4x). 
alpha_4bit.gif|4bit, 16 grays (enlarged 4x).
alpha_1bit.gif|1bit, black and white only (enlarged 4x).
</gallery>
This lava shader uses vertex alpha for transparent edges. Image by Eric Chadwick.

[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>

2dtut thumbwar.png Image as a link.

[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
Alpha 8bit.gif Alpha 4bit.gif
Alphas by Eric Chadwick
{|
|[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] 
|-
|rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick]
|}
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