Difference between revisions of "User:EricChadwick"

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* Portfolio: http://ericchadwick.com
 
* Portfolio: http://ericchadwick.com
 
* LinkedIn: http://www.linkedin.com/in/ericchadwick
 
* LinkedIn: http://www.linkedin.com/in/ericchadwick
 +
 +
=== To Do ===
 +
* [http://polycount.com/discussion/161034/ios-pvrtc-compression-terribly-for-rgba iOS PVRTC Compression terribly for RGBA]
 +
* [http://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive The "ultimate trim" technique from Sunset Overdrive]
 +
* [http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 Decal technique from Star Citizen]
 +
* [http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 A short explanation about custom vertex normals (tutorial)]
 +
* [http://polycount.com/discussion/123319/why-is-ptex-not-used-in-games Why is ptex not used in games?]
 +
* Add modular info from [http://www.polycount.com/forum/showthread.php?t=150351 this thread] to [[Modular_environments|this wiki page]].
 +
* [[Normal_map]] is too long, and out of date.
 +
* [[GameRenderingTerminology]] should be folded into Glossary pages.
 +
* Migrate content from TAO wiki.
 +
* Fix links on [[CgFX]]
 +
* [[PolycountOldTOC]] = kill it?
  
 
=== Bookmarks ===
 
=== Bookmarks ===
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* [[OldSiteResourcesQuake2Tools]]
 
* [[OldSiteResourcesQuake2Tools]]
 
* [[OldSiteResourcesQuake3ShaderManual]]
 
* [[OldSiteResourcesQuake3ShaderManual]]
 
=== To Do ===
 
* Add modular info from [http://www.polycount.com/forum/showthread.php?t=150351 this thread] to [[Modular_environments|this wiki page]].
 
* [[Normal_map]] is too long, and out of date.
 
* [[GameRenderingTerminology]] should be folded into Glossary pages.
 
* Migrate content from TAO wiki.
 
* Fix links on [[CgFX]]
 
* [[PolycountOldTOC]] = kill it?
 
  
 
=== Image Formatting ===
 
=== Image Formatting ===

Revision as of 17:13, 22 November 2015


  • I'm a veteran game development artist with experience in various roles.
  • I'm also an administrator for this wiki; if you have any questions feel free to contact me.

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Icon important.png This page is an archive. The information here is probably out of date or incorrect, and the links may not work. This archive is probably being kept for historical reasons. Please do not edit this page unless you know what you are doing.

{{Template:Archive}} Template:Archive

  • Icon cleanup.png [[image:icon_cleanup.png]]
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Ancient Pages to Fix

Image Formatting

Vertex alpha lava example.jpg

Image as link, no float.

[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]]
Image as link, no float.
[[image:|none|200px|frameless|link=]]
<gallery mode="nolines" widths=120px heights=120px>
alpha_8bit.gif|8bit, 256 grays (enlarged 4x). 
alpha_4bit.gif|4bit, 16 grays (enlarged 4x).
alpha_1bit.gif|1bit, black and white only (enlarged 4x).
</gallery>
This lava shader uses vertex alpha for transparent edges. Image by Eric Chadwick.

[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>

2dtut thumbwar.png Image as a link.

[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
Alpha 8bit.gif Alpha 4bit.gif
Alphas by Eric Chadwick
{|
|[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] 
|-
|rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick]
|}
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