Difference between revisions of "Vertex color"

From polycount
Jump to: navigation, search
(left align the image)
(Tools: Painting Per Channel Vertex Color in XSI)
 
(5 intermediate revisions by the same user not shown)
Line 2: Line 2:
  
 
Vertex color and vertex alpha can be used for [[MultiTexture|multitexturing]], [[Transparency map|transparency]], [[Ambient Occlusion Map|ambient occlusion]], etc.
 
Vertex color and vertex alpha can be used for [[MultiTexture|multitexturing]], [[Transparency map|transparency]], [[Ambient Occlusion Map|ambient occlusion]], etc.
 +
  
 
== Usage ==
 
== Usage ==
 
Vertex color is typically multiplied against the Diffuse Color, colorizing/darkening the color map.  
 
Vertex color is typically multiplied against the Diffuse Color, colorizing/darkening the color map.  
  
Vertex color can also be used for controlling blends between different texture sets, controlling [[Transparency_map|transparency]], providing per-vertex sound effects in response to collisions, controlling which foliage vertices are affected by a "wind" vertex shader, etc.  
+
Vertex color can also be used for controlling blends between different texture sets, controlling [[Transparency_map|transparency]], providing per-vertex sound effects in response to collisions, controlling which [[Foliage Vertex Color|foliage]] vertices are affected by a "wind" vertex shader, etc.  
  
 
When used for non-color effects, typically each color channel is treated as a separate monochrome set of values, so for example RGB vertex color can control three different per-vertex effects. Vertex alpha works this way, it is a single channel of vertex color data.
 
When used for non-color effects, typically each color channel is treated as a separate monochrome set of values, so for example RGB vertex color can control three different per-vertex effects. Vertex alpha works this way, it is a single channel of vertex color data.
  
[[image:VertexColor_Tree.gif|frame|left|Vertex color can be used to add volume to unlit foliage geometry. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
+
[[image:VertexColor_Tree.gif|frame|left|Vertex color can be used to add volume to unlit [[Foliage]] geometry. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
 +
 
  
 
== Multiple Colors per Vertex ==
 
== Multiple Colors per Vertex ==
Line 20: Line 22:
  
 
In Maya, Vertex Faces allows for applying color in a vertex/face hybrid mode. 3ds Max has this method this as well.
 
In Maya, Vertex Faces allows for applying color in a vertex/face hybrid mode. 3ds Max has this method this as well.
 +
 +
 +
== Tools ==
 +
 +
* [http://www.synoptic-entertainment.com/downloads/item/56-unity3d-advanced-vertex-painter Advanced Vertex Painter] for Unity
 +
* [http://forum.unity3d.com/threads/vpaint-advanced-vertex-painting-released.192711/ VPaint] ($) for Unity
 +
* [https://www.assetstore.unity3d.com/en/#!/search/vertex%20paint Asset Store search "vertex paint"] for Unity
 +
* [http://polycount.com/discussion/180619/painting-per-channel-vertex-color-in-xsi Painting Per Channel Vertex Color in XSI] Polycount Forum thread
  
 
== Tutorials ==
 
== Tutorials ==

Latest revision as of 21:41, 7 December 2016

Each vertex in a mesh can optionally store a RGB color value, and/or a vertex alpha value. This can be used for a variety of interesting effects and shader inputs.

Vertex color and vertex alpha can be used for multitexturing, transparency, ambient occlusion, etc.


Usage

Vertex color is typically multiplied against the Diffuse Color, colorizing/darkening the color map.

Vertex color can also be used for controlling blends between different texture sets, controlling transparency, providing per-vertex sound effects in response to collisions, controlling which foliage vertices are affected by a "wind" vertex shader, etc.

When used for non-color effects, typically each color channel is treated as a separate monochrome set of values, so for example RGB vertex color can control three different per-vertex effects. Vertex alpha works this way, it is a single channel of vertex color data.

Vertex color can be used to add volume to unlit Foliage geometry. Image by Eric Chadwick.


Multiple Colors per Vertex

A single vertex can be assigned multiple vertex colors, depending on the game engine and mesh format.

This duplicates the vertex when it is loaded into the game, once for each color, slightly increasing the memory cost.

When vertices along an edge contain two different vertex colors, the color may change suddenly from one triangle to the next, creating a hard color edge instead of the typical blending normally seen across vertices. This is typically done by applying color to a face selection rather than vertices.

In Maya, Vertex Faces allows for applying color in a vertex/face hybrid mode. 3ds Max has this method this as well.


Tools

Tutorials


Personal tools
Namespaces

Variants
Actions
Navigation
Tools