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  • 22 B (3 words) - 13:51, 14 August 2014

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  • ...ghting only, for example a [[DiffuselyConvolvedCubeMap|diffusely convolved cubemap]].
    26 KB (4,013 words) - 10:41, 27 November 2018
  • A cubemap is six images that are mapped onto a cube, creating a 360&#0176; panorama. | A cubemap in horizontal-cross format. <span style="font-size: smaller">Image by [http
    20 KB (3,089 words) - 17:25, 22 August 2018
  • ...577(v=vs.85).aspx DDS Cube Map Example] - Microsoft documentation on how a cubemap is arranged in DDS format.
    1 KB (197 words) - 21:25, 22 May 2016
  • ...usely convolved cube map'' is simply a blurred-down version of a regular [[CubeMap|cube map]]. When a [[:Category:Shaders|shader]] adds the cube map to the mo
    4 KB (491 words) - 18:17, 22 May 2016
  • ...cubemap for generating IBL(image based lighting), the other is enviroment cubemap for reflection."'' ...''"Post effect, 3dsmax2008/2009 viewport shadowmap, Subsurface scattering, Cubemap Image based lighting, Diffuse(alpha channel control opacity),Normal map,Ao
    17 KB (2,542 words) - 10:45, 15 January 2020
  • ...oiding the typical linear distortion artifacts, by rendering the game as a cubemap, then stitching it together into an anamorphic projection.
    858 B (140 words) - 19:59, 25 February 2015
  • ...ch outwards beyond the edges of the texture. Clamp is great for use with [[Cubemap]]s, since when the texture is [[Texture filtering|filtered]] you don't want
    10 KB (1,448 words) - 21:40, 17 May 2020

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