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  • * [http://www.polycount.com/forum/forumdisplay.php?f=69 Technical Talk: Unity] is our Polycount Forum.
    392 B (59 words) - 12:31, 14 March 2015
  • * [http://www.polycount.com/forum/forumdisplay.php?f=64 Technical Talk: CryEngine] is our Polycount Forum.
    453 B (62 words) - 12:38, 14 March 2015
  • ...ter and owner of the leadership matrix here at the site. He can smooze and talk circles around a fire hydrant. Enjoys the occasional intoxicant. Tries to i
    7 KB (1,228 words) - 12:25, 19 September 2015
  • ...eal-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.
    5 KB (804 words) - 04:44, 29 July 2014
  • ...have any comments or questions, stick them in the message board and we'll talk about it there.This was made from uncompiled code that was included with th
    27 KB (4,510 words) - 08:33, 26 June 2021
  • * Technical Talk
    396 B (46 words) - 10:10, 20 April 2015
  • [http://www.polycount.com/forum/showthread.php?t=134116 Shared: My Technical Talk content] by [http://www.3pointstudios.com Per 'Perna' Abrahamsen].
    11 KB (1,448 words) - 09:28, 15 May 2021
  • ...ml Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda ...stone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the
    10 KB (1,211 words) - 12:46, 15 November 2023
  • ...each pass. The second and more serious limitiation is that the GPU cannot talk to other information it is processing. If we think of the GPU as a stack of We generally talk about shaders, and graphics in general, with regards to three different typ
    17 KB (2,879 words) - 04:15, 27 September 2014
  • * [http://www.polycount.com/forum/forumdisplay.php?f=63 Technical Talk: Unreal Engine] is our Polycount Forum.
    1 KB (160 words) - 17:39, 29 November 2015
  • ...f a game of League, we’re communicating a ton of information. So when we talk about working to improve clarity, we’re talking about improving the accur
    8 KB (1,235 words) - 19:13, 11 August 2015

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