Difference between revisions of "Self shadowed bump map"
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− | + | This is a [[Normal map]] variant that contains directional [[Ambient occlusion map|ambient occlusion]] information in the map, used in the Source engine for self-shadowed bump mapping. | |
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− | + | [[image:SelfShadowedBumpMapping_example.jpg]] | |
− | + | [[image:SelfShadowedBumpMapping_maps.jpg]] | |
+ | <br clear="all"/> | ||
+ | Images by [http://www.valvesoftware.com Valve Software] | ||
− | [http:// | + | [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping] white paper by Valve. |
− | + | [http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. | |
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+ | [http://www.xnormal.net/ XNormal] can [[Texture Baking|bake]] SSBump textures from a highpoly source. | ||
+ | |||
+ | ---- | ||
+ | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] |
Latest revision as of 08:09, 19 September 2015
This is a Normal map variant that contains directional ambient occlusion information in the map, used in the Source engine for self-shadowed bump mapping.
Images by Valve Software
Efficient Self-Shadowed Radiosity Normal Mapping white paper by Valve.
SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
XNormal can bake SSBump textures from a highpoly source.