Difference between revisions of "Category:Glossary"
From polycount
(link to the old glossary) |
(added links to all pages that need to be ported over) |
||
Line 2: | Line 2: | ||
= Category Glossary = | = Category Glossary = | ||
A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary]. | A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary]. | ||
+ | |||
+ | |||
+ | |||
+ | Pages to port over: | ||
+ | |||
+ | [[2.5D]] | ||
+ | |||
+ | [[AdditiveBlending]] | ||
+ | |||
+ | [[[AdditiveColor|Model]]] | ||
+ | |||
+ | [[AdditiveTransparency]] | ||
+ | |||
+ | [[AI]] | ||
+ | |||
+ | [[AL]] | ||
+ | |||
+ | [[Aliasing]] | ||
+ | |||
+ | [[AlphaChannel]] | ||
+ | |||
+ | [[Ancestor]] | ||
+ | |||
+ | [[Animatic]] | ||
+ | |||
+ | [[AnisotropicFiltering]] | ||
+ | |||
+ | [[Anti-Aliasing]] | ||
+ | |||
+ | [[ASCII]] | ||
+ | |||
+ | [[AspectRatio]] | ||
+ | |||
+ | [[AverageBlending]] | ||
+ | |||
+ | [[AverageTransparency]] | ||
+ | |||
+ | [[Azimuth]] | ||
+ | |||
+ | [[B-Spline]] | ||
+ | |||
+ | [[BackfaceCulling]] | ||
+ | |||
+ | [[BaseMap]] | ||
+ | |||
+ | [[BezierSpline]] | ||
+ | |||
+ | [[BilinearFiltering]] | ||
+ | |||
+ | [[Billboard]] | ||
+ | |||
+ | [[BitDepth]] | ||
+ | |||
+ | [[Bitmap]] | ||
+ | |||
+ | [[BoundingBox]] | ||
+ | |||
+ | [[BPC]] | ||
+ | |||
+ | [[BPP]] | ||
+ | |||
+ | [[BSP]] | ||
+ | |||
+ | [[Camera]] | ||
+ | |||
+ | [[CartesianCoordinates]] | ||
+ | |||
+ | [[Child]] | ||
+ | |||
+ | [[Chromakey]] | ||
+ | |||
+ | [[ClippingPlane]] | ||
+ | |||
+ | [[CollisionDetection]] | ||
+ | |||
+ | [[ColorDepth]] | ||
+ | |||
+ | [[Compile]] | ||
+ | |||
+ | [[Concave]] | ||
+ | |||
+ | [[Convex]] | ||
+ | |||
+ | [[Coplanar]] | ||
+ | |||
+ | [[Coordinates(Positional)]] | ||
+ | |||
+ | [[Coordinates(Texture)]] | ||
+ | |||
+ | [[DarkMap]] | ||
+ | |||
+ | [[Declination]] | ||
+ | |||
+ | [[DrawOrder]] | ||
+ | |||
+ | [[DrawRate]] | ||
+ | |||
+ | [[DynamicLighting]] | ||
+ | |||
+ | [[Engine]] | ||
+ | |||
+ | [[EnvironmentMapping]] | ||
+ | |||
+ | [[Expressions]] | ||
+ | |||
+ | [[Face]] | ||
+ | |||
+ | [[Fans]] | ||
+ | |||
+ | [[FillRate]] | ||
+ | |||
+ | [[Fog]] | ||
+ | |||
+ | [[ForwardKinematics]] | ||
+ | |||
+ | [[FOV]] | ||
+ | |||
+ | [[FPS<sup>1</sup>]] | ||
+ | |||
+ | [[FPS<sup>2</sup>]] | ||
+ | |||
+ | [[FrameBuffer]] | ||
+ | |||
+ | [[FrameRate]] | ||
+ | |||
+ | [[Frustrum]] | ||
+ | |||
+ | [[Fubar]] | ||
+ | |||
+ | [[FullBright]] | ||
+ | |||
+ | [[Geometry]] | ||
+ | |||
+ | [[GimbalLock]] | ||
+ | |||
+ | [[GouraudShading]] | ||
+ | |||
+ | [[HeightMap]] | ||
+ | |||
+ | [[HiddenSurfaceRemoval]] | ||
+ | |||
+ | [[Hierarchy]] | ||
+ | |||
+ | [[Interpolation]] | ||
+ | |||
+ | [[InverseKinematics]] | ||
+ | |||
+ | [[InvertBlending]] | ||
+ | |||
+ | [[KellyKleider]] | ||
+ | <!-- ##still needed 10 years later? --> | ||
+ | |||
+ | [[LightMap]] | ||
+ | |||
+ | [[LOD]] | ||
+ | |||
+ | [[Map]] | ||
+ | |||
+ | [[Mapping]] | ||
+ | |||
+ | [[Material]] | ||
+ | |||
+ | [[Memory]] | ||
+ | |||
+ | [[Mesh]] | ||
+ | |||
+ | [[MIPMapping]] | ||
+ | |||
+ | [[Morphing]] | ||
+ | |||
+ | [[Multi-Texture]] | ||
+ | |||
+ | [[N-gon]] | ||
+ | |||
+ | [[Nadir]] | ||
+ | |||
+ | [[Node]] | ||
+ | |||
+ | [[NURBS]] | ||
+ | |||
+ | [[Opacity]] | ||
+ | |||
+ | [[Parent]] | ||
+ | |||
+ | [[PhongShading]] | ||
+ | |||
+ | [[PhongLighting]] | ||
+ | |||
+ | [[Pitch]] | ||
+ | |||
+ | [[Pixel]] | ||
+ | |||
+ | [[Polygon]] | ||
+ | |||
+ | [[PowerOf2]] | ||
+ | |||
+ | [[Quad]] | ||
+ | |||
+ | [[RAM]] | ||
+ | |||
+ | [[RayCasting]] | ||
+ | |||
+ | [[RayTracing]] | ||
+ | |||
+ | [[Real-Time]] | ||
+ | |||
+ | [[Rendering]] | ||
+ | |||
+ | [[RGBSpace]] | ||
+ | |||
+ | [[Roll]] | ||
+ | |||
+ | [[RT3D]] | ||
+ | |||
+ | [[Shading]] | ||
+ | |||
+ | [[Sorting]] | ||
+ | |||
+ | [[Spline]] | ||
+ | |||
+ | [[Sprite]] | ||
+ | |||
+ | [[Storyboard]] | ||
+ | |||
+ | [[Strips]] | ||
+ | |||
+ | [[SubtractiveBlending]] | ||
+ | |||
+ | [[SubtractiveColorModel]] | ||
+ | |||
+ | [[SubtractiveTransparency]] | ||
+ | |||
+ | [[Texel]] | ||
+ | |||
+ | [[Texture]] | ||
+ | |||
+ | [[TextureBlending]] | ||
+ | |||
+ | [[TextureCompression]] | ||
+ | |||
+ | [[TextureFiltering]] | ||
+ | |||
+ | [[Tiling]] | ||
+ | |||
+ | [[Transforms]] | ||
+ | |||
+ | [[Triangle]] | ||
+ | |||
+ | [[TrilinearFiltering]] | ||
+ | |||
+ | [[Tri-Strips]] | ||
+ | |||
+ | [[UVCoordinates]] | ||
+ | |||
+ | [[Vertex]] | ||
+ | |||
+ | [[Viewer<sup>1</sup>]] | ||
+ | |||
+ | [[Viewer<sup>2</sup>]] | ||
+ | |||
+ | [[Voxel]] | ||
+ | |||
+ | [[Wavelet]] | ||
+ | |||
+ | [[Yaw]] | ||
+ | |||
+ | [[Z-Buffering]] | ||
+ | |||
+ | [[Zenith]] |
Revision as of 15:18, 11 August 2010
Category Glossary
A glossary of game terms, derived from the old Polycount glossary.
Pages to port over:
[[[AdditiveColor|Model]]]
[[FPS1]]
[[FPS2]]
[[Viewer1]]
[[Viewer2]]
Pages in category "Glossary"
The following 155 pages are in this category, out of 155 total.