Difference between revisions of "GrassTechnique"

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Grass in-game can be created using a variety of techniques.  
= Grass Technique =
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Grass in-game can be difficult to create.  
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* [[TransparencyMap#Alpha_Blend|Alpha Blend]]  
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[[image:farmhouse_grass.jpg|thumb|300px|left|Grass texture from a high-poly model. <br/>Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]
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* [[EmissiveMap|Emissive]]
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== Tutorials ==
* [[VertexNormal|VertexNormal]]
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* [http://polycount.com/discussion/130038/ryse-moss-tutorial/p1 Ryse Moss Tutorial] Polycount forum thread. Tutorial about how the moss was created for Ryse.
* [[NormalMap|NormalMap]]
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* [http://polycount.com/discussion/101198/grass-in-dota-2/p1 Grass in DOTA 2] Polycount forum thread. Discussion about how the grass was created for Dota 2.
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* [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark "Jenn0_Bing" Foreman]. How to bake high-res grass geometry into tiled textures.
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* [http://polycount.com/discussion/74765/realistic-mowed-grass-ideas/p1 Realistic Mowed Grass - ideas?] Polycount forum thread. Realtime grass techniques for both long and short grass.
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* [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use.
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== More Information ==
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* [[Billboard]]
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* [[Foliage]]
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* [[HairTechnique]]
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* [[Transparency map]]
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* [[VertexNormal]]
  
<!-- ## Image code example -->
 
<!-- ## ||[[attachment:example.jpg|Media:GrassTechnique/attachments/example.jpg||width=500]]|| -->
 
<!-- ## ||Example.<<BR>><span style="font-size: smaller">Image by [[|]]</span>|| -->
 
* [http://www.polycount.com/forum/showthread.php?t=74765 Realistic Mowed Grass - ideas?] thread on Polycount
 
  
 
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[[Category:TextureTechnique]]
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[[Category:TextureTechnique]] [[Category:EnvironmentFoliage]]

Latest revision as of 09:09, 18 June 2017

Grass in-game can be created using a variety of techniques.

Grass texture from a high-poly model.
Image by Eric Chadwick.

Tutorials

More Information



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