Difference between revisions of "GrassTechnique"
From polycount
EricChadwick (Talk | contribs) (→More Information: HairTechnique) |
EricChadwick (Talk | contribs) (→Tutorials) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
== Tutorials == | == Tutorials == | ||
− | * [http:// | + | * [http://polycount.com/discussion/130038/ryse-moss-tutorial/p1 Ryse Moss Tutorial] Polycount forum thread. Tutorial about how the moss was created for Ryse. |
− | + | * [http://polycount.com/discussion/101198/grass-in-dota-2/p1 Grass in DOTA 2] Polycount forum thread. Discussion about how the grass was created for Dota 2. | |
− | * [http:// | + | |
* [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark "Jenn0_Bing" Foreman]. How to bake high-res grass geometry into tiled textures. | * [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark "Jenn0_Bing" Foreman]. How to bake high-res grass geometry into tiled textures. | ||
− | * [http:// | + | * [http://polycount.com/discussion/74765/realistic-mowed-grass-ideas/p1 Realistic Mowed Grass - ideas?] Polycount forum thread. Realtime grass techniques for both long and short grass. |
* [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use. | * [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use. | ||
== More Information == | == More Information == | ||
* [[Billboard]] | * [[Billboard]] | ||
− | * [[ | + | * [[Foliage]] |
* [[HairTechnique]] | * [[HairTechnique]] | ||
* [[Transparency map]] | * [[Transparency map]] |
Latest revision as of 09:09, 18 June 2017
Grass in-game can be created using a variety of techniques.
Tutorials
- Ryse Moss Tutorial Polycount forum thread. Tutorial about how the moss was created for Ryse.
- Grass in DOTA 2 Polycount forum thread. Discussion about how the grass was created for Dota 2.
- Hand Painted Grass Tutorial by Mark "Jenn0_Bing" Foreman. How to bake high-res grass geometry into tiled textures.
- Realistic Mowed Grass - ideas? Polycount forum thread. Realtime grass techniques for both long and short grass.
- Rendering Grass in Real Time with Dynamic Lighting from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use.
More Information