Difference between revisions of "Anisotropic map"

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(Anisotropic Tutorials: Substance Painter: Flow map painting)
 
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An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.
 
An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.
  
The texture is very similar in concept to a [[Normal map|normal map]], except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.
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The texture is usually called a [[Flow map]] which is very similar in concept to a [[Normal map|normal map]], except instead of controlling surface normals, it distorts the specular highlight in specific directions across the surface.
  
 
== Anisotropic Tutorials ==
 
== Anisotropic Tutorials ==
* [http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/ Anisotropic Shader For Hair] by Stephen Jameson provides a breakdown of a shader setup in the Unreal Development Kit (UDK).
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* [https://support.allegorithmic.com/documentation/display/SPDOC/Flow+map+painting Substance Painter: Flow map painting]
 
* [http://polycount.com/discussion/77968 HAIR!?] thread on Polycount by [http://technicalartlead.blogspot.com/ Paul 'Prolow' Lohman] has some examples of an anisotropic hair shader in Maya.
 
* [http://polycount.com/discussion/77968 HAIR!?] thread on Polycount by [http://technicalartlead.blogspot.com/ Paul 'Prolow' Lohman] has some examples of an anisotropic hair shader in Maya.
 
* [http://polycount.com/discussion/comment/1229069/#Comment_1229069 Making an anisotropic map for Marmoset Toolbag] post on the Polycount forum from the Lead Engineer at 8monkey Labs.
 
* [http://polycount.com/discussion/comment/1229069/#Comment_1229069 Making an anisotropic map for Marmoset Toolbag] post on the Polycount forum from the Lead Engineer at 8monkey Labs.
 
* [http://polycount.com/discussion/comment/1229339/#Comment_1229339 Deriving an anisotropic map from vectors] post on the Polycount forum from a Character Artist at [[ArenaNet]].
 
* [http://polycount.com/discussion/comment/1229339/#Comment_1229339 Deriving an anisotropic map from vectors] post on the Polycount forum from a Character Artist at [[ArenaNet]].
 
* [http://tech-artists.org/forum/showthread.php?t=429 Painting a "flow" normalmap?] thread on the Tech-Artists.Org forum.
 
* [http://tech-artists.org/forum/showthread.php?t=429 Painting a "flow" normalmap?] thread on the Tech-Artists.Org forum.
 
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* [[HairTechnique]] on the wiki.
 
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[[Category:TextureTypes]] [[Category:Specular map]]
 
[[Category:TextureTypes]] [[Category:Specular map]]

Latest revision as of 06:56, 4 October 2017

An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.

The texture is usually called a Flow map which is very similar in concept to a normal map, except instead of controlling surface normals, it distorts the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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