Difference between revisions of "Flow map"
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EricChadwick (Talk | contribs) (→Flow map tools and discussions: its already in the thread link below it) |
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− | + | A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight. | |
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− | A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight | + | |
− | == Flow Map | + | {| |
− | * [http://www.polycount.com/forum/showthread.php?t= | + | |[[image:waterflowdemo_graphicsrunner.jpg|270px|frameless]] [[image:flowmap_graphicsrunner.png|200px|frameless]] |
+ | |- | ||
+ | |rowspan="2"|Images by [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner] | ||
+ | |} | ||
+ | <br/> | ||
+ | |||
+ | [[image:UDK_water_with_flow_map.jpg|link=http://www.youtube.com/watch?v=2X1vFVGAlwk]]<br/> | ||
+ | [http://www.youtube.com/watch?v=2X1vFVGAlwk UDK - Water with Flow Map] video by [http://www.3dality.co.uk/ Hywel Thomas] | ||
+ | |||
+ | == Flow map tools and discussions == | ||
+ | * [http://polycount.com/discussion/167263/flow-map-painting Flow Map Painting] in Substance Painter, Polycount Forum thread. | ||
+ | * [http://teckartist.com/?page_id=107 FlowMap Painter] tool | ||
+ | * [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=98983 How to paint flow/anisotropic/comb maps in Photoshop] Polycount forum thread | ||
+ | * [http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html Creating a "comb map"] Paint Shop Pro tutorial by Ben Mathis, [http://www.polycount.com/forum/showthread.php?t=98844 Polycount forum thread] | ||
* [http://www.polycount.com/forum/showthread.php?t=97215 Flow Map Painting Script] Polycount forum thread | * [http://www.polycount.com/forum/showthread.php?t=97215 Flow Map Painting Script] Polycount forum thread | ||
* [http://phill.inksworth.com/tut.php Creating and using Flow Maps] UDK tutorial by Phill Johnson | * [http://phill.inksworth.com/tut.php Creating and using Flow Maps] UDK tutorial by Phill Johnson | ||
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* [http://www.polycount.com/forum/showthread.php?t=91338 UDK - Maelstrom/Whirlpool - Creation Process?] Polycount forum thread | * [http://www.polycount.com/forum/showthread.php?t=91338 UDK - Maelstrom/Whirlpool - Creation Process?] Polycount forum thread | ||
− | == Flow | + | == Flow map whitepapers == |
* [http://www.gdcvault.com/play/1015309/Water-Technology-of Water Technology of Uncharted] Naughty Dog whitepaper from GDC 2012 | * [http://www.gdcvault.com/play/1015309/Water-Technology-of Water Technology of Uncharted] Naughty Dog whitepaper from GDC 2012 | ||
* [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward | * [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward | ||
* [http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf Water Flow in Portal 2] (PDF) Valve Software whitepaper from SIGGRAPH 2010 | * [http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf Water Flow in Portal 2] (PDF) Valve Software whitepaper from SIGGRAPH 2010 | ||
+ | |||
+ | == Related Pages == | ||
+ | * [[Curvature map]] | ||
+ | * [[DuDv map]] | ||
+ | * [[Normal map]] | ||
+ | * [[Radiosity normal map]] | ||
+ | * [[Vector displacement map]] | ||
---- | ---- | ||
− | [[Category:Texturing]] [[Category:TextureTypes]] [[Category: | + | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] |
Latest revision as of 06:59, 4 October 2017
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.
Images by Graphics Runner |
UDK - Water with Flow Map video by Hywel Thomas
Flow map tools and discussions
- Flow Map Painting in Substance Painter, Polycount Forum thread.
- FlowMap Painter tool
- Graphics Runner: Animating Water Using Flow Maps
- How to paint flow/anisotropic/comb maps in Photoshop Polycount forum thread
- Creating a "comb map" Paint Shop Pro tutorial by Ben Mathis, Polycount forum thread
- Flow Map Painting Script Polycount forum thread
- Creating and using Flow Maps UDK tutorial by Phill Johnson
- How Do You Make a Flow Map? Polycount forum thread
- UDK - Maelstrom/Whirlpool - Creation Process? Polycount forum thread
Flow map whitepapers
- Water Technology of Uncharted Naughty Dog whitepaper from GDC 2012
- Graphics Runner: Animating Water Using Flow Maps by Kyle Hayward
- Water Flow in Portal 2 (PDF) Valve Software whitepaper from SIGGRAPH 2010