Difference between revisions of "Tools"

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(Main 3D Software Packages)
 
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This category describes software used by artists for game development.
 
This category describes software used by artists for game development.
  
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<!-- ## For example, although Blender has 3D sculpting tools it is better to describe it as a Main 3D Software Package, since it doesn't specialize in sculpting. -->
 
<!-- ## For example, although Blender has 3D sculpting tools it is better to describe it as a Main 3D Software Package, since it doesn't specialize in sculpting. -->
  
== Popularity ==
 
There are no accurate publicly-available data sources about which art software packages are the most popular for game development. There is only a loose consensus about which tools are used the most often (see [http://www.polycount.com/forum/showthread.php?t=129562 Maya = Modeling?] or [http://www.polycount.com/forum/showthread.php?t=99159 Chances of working with 3DS Max vs Maya in the industry?] on the Polycount forum). The choice of art software is usually very subjective, or is forced upon the artist by the studio pipeline. Professionals agree on one thing though... the best way to find out which is best is to give everything a try.
 
 
Expense is usually not a concern for employed artists, due to the ratio of saved time and effort vs. cost. For hobbyists and students however, low-cost alternatives can be found in the forum thread [http://www.polycount.com/forum/showthread.php?t=34673 Free or low cost 3D and 2D apps].
 
{| border="1" cellpadding="2" cellspacing="0"
 
|-
 
|<#000000>|[[#Main_3D_Software_Packages|Main 3D Software Packages]]
 
| 3ds Max
 
|-
 
|<#000000>|[[#A3D_Modeling_Software|3D Modeling Software]]
 
| Modo
 
|-
 
|<#000000>|[[#A3D_Animation_Software|3D Animation Software]]
 
| MotionBuilder
 
|-
 
|<#000000>|[[#A3D_Sculpting_Software|3D Sculpting Software]]
 
| ZBrush
 
|-
 
|<#000000>|[[#Decimation_Software|Decimation Software]]
 
| Meshlab
 
|-
 
|<#000000>|[[#Re-Topology_Software|Re-Topology Software]]
 
| TopoGun
 
|-
 
|<#000000>|[[#A3D_Paint_Software|3D Paint Software]]
 
| BodyPaint 3D
 
|-
 
|<#000000>|[[#A3D_Normal_Map_Software|3D Normal Map Software]]
 
| Xnormal
 
|-
 
|<#000000>|[[#A3D_Texture_Coordinate_Software|3D Texture Coordinate Software]]
 
| UVLayout
 
|-
 
|<#000000>|[[#Main_2D_Software|Main 2D Software]]
 
| Photoshop
 
|-
 
|<#000000>|[[#A2D_Normal_Map_Software|2D Normal Map Software]]
 
| Crazy Bump
 
|-
 
|<#000000>|[[#Image_Browsing_Software|Image Browsing Software]]
 
| XnView
 
|-
 
|<#000000>|[[#A2D_Concepting_Software|2D Concepting Software]]
 
| Photoshop
 
|-
 
|<#000000>|[[#A2D_Vector_Software|2D Vector Software]]
 
| Illustrator
 
|}
 
  
 
== 3D Tools ==
 
== 3D Tools ==
Line 57: Line 11:
  
 
=== Main 3D Software Packages ===
 
=== Main 3D Software Packages ===
These are "complete" 3D packages with a wide variety of art tools. However external packages are often used in conjunction with the main package, since some of the included tools are often not quite as efficient or strong as external specialized packages.
+
These are "complete" 3D packages with a wide variety of art tools. However external packages are often used in conjunction with the main package, since some of the included tools are often not quite as efficient or strong as external specialized packages. Please also note that the prices below may be different, if upgrading from already own package.
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
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|'''Company'''  
 
|'''Company'''  
 
|'''Supported OS'''  
 
|'''Supported OS'''  
|'''Price'''  
+
|'''Price $'''
 +
|'''Price £/€'''
 +
|-
 +
|[[3D-Coat|3D-Coat]]
 +
| Pilgway
 +
| Linux/Mac/Windows
 +
| $379 Pro / $99 EDU-Indie
 +
| -
 
|-
 
|-
|[[#3ds_Max|3DSMax]]  
+
|[[3ds_Max|3ds Max]]  
 
| Autodesk  
 
| Autodesk  
 
| Windows  
 
| Windows  
 
| $3,675  
 
| $3,675  
 +
| -
 
|-
 
|-
|Animation:Master
+
|[[Blender|Blender]]
| Hash Inc.
+
| Windows
+
| $299
+
|-
+
|Blender  
+
 
| Blender Foundation  
 
| Blender Foundation  
 
| Linux/Mac/Windows  
 
| Linux/Mac/Windows  
 +
| Free
 
| Free  
 
| Free  
 
|-
 
|-
|Cinema 4D  
+
|[[Cinema_4D |Cinema 4D]]
 
| MAXON  
 
| MAXON  
 
| Windows  
 
| Windows  
| $995
+
| $3,695.00
 +
| £2600 + VAT
 
|-
 
|-
|Houdini  
+
|[[Houdini|Houdini]]
| Side Effects Software
+
| SideFX
 
| Linux/Mac/Windows  
 
| Linux/Mac/Windows  
 
| $1,995  
 
| $1,995  
 +
| -
 
|-
 
|-
|LightWave 3D  
+
|[[LightWave_3D|Lightwave 3D]]
 
| NewTek  
 
| NewTek  
 
| Mac/Windows  
 
| Mac/Windows  
 
| $1,495  
 
| $1,495  
 +
| €1,304.24
 
|-
 
|-
| [[#Maya|Maya]]  
+
|[[Maya|Maya]]  
 
| Autodesk  
 
| Autodesk  
 
| Linux/Mac/Windows  
 
| Linux/Mac/Windows  
 
| $3,675  
 
| $3,675  
 +
| £3,100 + VAT
 
|-
 
|-
|Modo  
+
|[[Modo|Modo]]
| Luxology
+
| Foundry
 
| Mac/Windows  
 
| Mac/Windows  
| $1,345
+
| $1,495
 +
| £999
 
|-
 
|-
|[[#Softimage_XSI|Softimage XSI]]
 
| Autodesk
 
| Windows
 
| $3,145
 
 
|}
 
|}
  
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|'''Company'''  
 
|'''Company'''  
 
|'''Supported OS'''  
 
|'''Supported OS'''  
|'''Price'''  
+
|'''Price'''
 +
|'''Website'''
 
|-
 
|-
 
|Carrara  
 
|Carrara  
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| Mac/Windows  
 
| Mac/Windows  
 
| $149  
 
| $149  
 +
| http://www.daz3d.com/products/carrara/carrara-what-is-carrara
 
|-
 
|-
 
|Hexagon  
 
|Hexagon  
 
| Daz3D  
 
| Daz3D  
 
| Mac/Windows  
 
| Mac/Windows  
| $20  
+
| $20
 +
| http://www.daz3d.com/hexagon-2-5-download-version
 
|-
 
|-
|metasequoia
+
| [[Marvelous_Designer|Marvelous Designer]]
| N/A
+
| CLO Virtual Fashion Inc.
 +
| Mac/Windows
 +
| $50/$300/$490
 +
| https://www.marvelousdesigner.com
 +
|-
 +
|Metasequoia
 +
| Tetraface
 
| Windows  
 
| Windows  
| Free
+
| $45/$150
 +
| http://www.metaseq.net/en/index.html
 
|-
 
|-
 
|Milkshape 3D  
 
|Milkshape 3D  
 
| ChumbaLumSoft  
 
| ChumbaLumSoft  
 
| Windows  
 
| Windows  
| $35  
+
| $35
 +
| http://www.milkshape3d.com
 +
|-
 +
|Nvil
 +
| DigitalFossils
 +
| Windows
 +
| $35
 +
| http://digitalfossils.com/
 
|-
 
|-
 
|Rhino3D  
 
|Rhino3D  
| N/A
+
| McNeel
 
| Mac/Windows  
 
| Mac/Windows  
 
| $995  
 
| $995  
 +
| http://www.rhino3d.com
 
|-
 
|-
 
|Silo  
 
|Silo  
 
| Nevercenter  
 
| Nevercenter  
 
| Mac/Windows  
 
| Mac/Windows  
| $159  
+
| $159
 +
| http://nevercenter.com/silo/
 
|-
 
|-
|SketchUp  
+
|SketchUp
 
| Google  
 
| Google  
 
| Mac/Windows  
 
| Mac/Windows  
| $590  
+
| Free/$590
 +
| http://www.sketchup.com/products/sketchup-make
 
|-
 
|-
 
|Wings3D  
 
|Wings3D  
 
| IZWare  
 
| IZWare  
 
| Linux/Mac/Windows  
 
| Linux/Mac/Windows  
| Free  
+
| Free
 +
| http://www.wings3d.com/
 
|-
 
|-
|[[#World_Machine|World Machine]]
+
|World Machine
 
| Stephen Schmitt  
 
| Stephen Schmitt  
 
| Windows  
 
| Windows  
 
| $99  
 
| $99  
 +
| http://www.world-machine.com/ [[#World_Machine]]
 
|}
 
|}
[[Category3DModellingSoftware|3D Modelling Software]] is the old modeling tools page, with links that are probably out of date.
 
  
 
=== 3D Animation Software ===
 
=== 3D Animation Software ===
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|-
 
|-
 
|<#000000>|Anim8or  
 
|<#000000>|Anim8or  
| N/A
+
| R. Steven Glanville
 
| Windows  
 
| Windows  
 
| Free  
 
| Free  
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=== 3D Sculpting Software ===
 
=== 3D Sculpting Software ===
[[DigitalSculpting|Digital sculpting]] is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model. Often these tools include 3D painting as well.
+
These tools are used to create a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are [[Texture Baking|baked]] into [[Texturing|textures]] for a lower-resolution in-game model. Often these tools include 3D painting as well.
{| border="1" cellpadding="2" cellspacing="0"
+
  
 +
{| border="1" cellpadding="2" cellspacing="0"
 
|'''Package'''  
 
|'''Package'''  
 
|'''Company'''  
 
|'''Company'''  
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|'''Price'''  
 
|'''Price'''  
 
|-
 
|-
|3DCoat [[#A3DCoat|Media:Category:Tools/attachments/icon-info.png|#3DCoat]]  
+
|<#000000>|[http://www.3d-coat.com/ 3D-Coat]  
 
| Pilgway  
 
| Pilgway  
 
| Linux/Mac/Windows  
 
| Linux/Mac/Windows  
| $375
+
| $379 Pro / $99 EDU-Indie
 
|-
 
|-
 
| Amorphium  
 
| Amorphium  
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| Windows  
 
| Windows  
 
| $79  
 
| $79  
 +
|-
 +
| Blender
 +
| Blender Foundation
 +
| Linux/Mac/Windows
 +
| FREE
 
|-
 
|-
 
| Curvey3D  
 
| Curvey3D  
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=== Decimation Software ===
 
=== Decimation Software ===
Decimation means to reduce the triangle count of a highly-detailed model, often created via [[DigitalSculpting|digital sculpting]]. This makes the model easier to load, manipulate, and render in other applications. Decimation tools should preserve the model's essential form without degrading texture coordinates or material boundaries.
+
To decimate means to reduce the triangle count of a highly-detailed model. They may be created via [[DigitalSculpting]] or [[Subdivision Surface Modeling]]. Decimation makes a detailed model easier to load, manipulate, and render in other applications. Decimation tools should preserve the model's essential form without degrading texture coordinates or material boundaries. Decimation is also used for creating [[Level of Detail|LevelOfDetail]] (LOD) models.
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#383838>|'''Package'''  
 
|<#383838>|'''Package'''  
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|<#383838>|'''Supported OS'''  
 
|<#383838>|'''Supported OS'''  
 
|<#383838>|'''Price'''  
 
|<#383838>|'''Price'''  
 +
|-
 +
|<#000000>|[http://www.3d-coat.com/ 3D-Coat]
 +
| Pilgway
 +
| Linux/Mac/Windows
 +
| $379 Pro / $99 EDU-Indie
 
|-
 
|-
 
|<#000000>|Atangeo Balancer  
 
|<#000000>|Atangeo Balancer  
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|-
 
|-
 
|<#000000>|Meshlab  
 
|<#000000>|Meshlab  
| N/A
+
| University of Pisa
 
| Linux(Source)/Mac/Windows  
 
| Linux(Source)/Mac/Windows  
 
| Free  
 
| Free  
Line 296: Line 286:
  
 
=== Re-Topology Software ===
 
=== Re-Topology Software ===
Re-topology means creating a new mesh surface from scratch, that conforms to an existing "messy" mesh, often created via [[DigitalSculpting|digital sculpting]]. Messy meaning that it either has too much detail or has a [[Topology|topology]] that's not the best for texturing, shading, or animation. The details from the "messy" mesh are transferred to the new re-topologized mesh by baking a [[DisplacementMap]] or [[NormalMap]]. The new mesh can either be used directly in-game, or it can be used as the control cage for a [[Subdivision Surface Modeling|subdivision surface]]. For opinions/reviews of re-topo software, see [http://www.polycount.com/forum/showthread.php?t=78387 retopo tools for Max?] on the Polycount forum.
+
Re-topology means creating a new mesh surface from scratch, that conforms to an existing "messy" mesh, often created via [[DigitalSculpting|digital sculpting]]. Messy meaning that it either has too much detail or has a [[:Category:Topology|topology]] that's not the best for texturing, shading, or animation. The details from the "messy" mesh are transferred to the new re-topologized mesh by baking a [[DisplacementMap]] or [[NormalMap]]. The new mesh can either be used directly in-game, or it can be used as the control cage for a [[Subdivision Surface Modeling|subdivision surface]]. For opinions/reviews of re-topo software, see [http://www.polycount.com/forum/showthread.php?t=78387 retopo tools for Max?] on the Polycount forum.
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#383838>|'''Package'''  
 
|<#383838>|'''Package'''  
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|<#383838>|'''Price'''  
 
|<#383838>|'''Price'''  
 
|-
 
|-
|<#000000>|3DCoat [[#A3DCoat|Media:Category:Tools/attachments/icon-info.png|#3DCoat]]  
+
|<#000000>|[http://www.3d-coat.com/ 3D-Coat]  
 
| Pilgway  
 
| Pilgway  
 
| Linux/Mac/Windows  
 
| Linux/Mac/Windows  
| $375
+
| $379 Pro / $99 EDU-Indie
 +
|-
 +
|<#000000>|[http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script froRetopo] for Maya
 +
| Piquet "Froyok" Fabrice
 +
| Maya 2011-2014
 +
| Free
 
|-
 
|-
 
|<#000000>|Max_Retopo (for 3ds Max)  
 
|<#000000>|Max_Retopo (for 3ds Max)  
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=== 3D Paint Software ===
 
=== 3D Paint Software ===
Many of the [[#Main_3D_Software_Packages|main packages]] include bare-bones 3D paint tools ([[PaintingAcrossSeams#Integrated_3D_Paint|partial list here]]), and most [[#A3D_Sculpting_Software|sculpting software]] also has 3D paint. The Blender site has a [http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis/Texturing list of 3D paint programs here]. The following tools are dedicated to 3D paint:
+
Many of the main packages include bare-bones 3D paint tools, and most [[#3D Sculpting Software|sculpting software]] also has 3D paint. The Blender site has a [http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis/Texturing list of 3D paint programs here]. The following tools are dedicated to 3D paint:
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#383838>|'''Package'''  
 
|<#383838>|'''Package'''  
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|<#383838>|'''Price'''  
 
|<#383838>|'''Price'''  
 
|-
 
|-
|<#000000>|Blacksmith3D Paint  
+
|<#000000>|[http://www.blacksmith3d.com/ Blacksmith3D Paint]
 
| BlackSmith3D  
 
| BlackSmith3D  
 
| Mac/Windows  
 
| Mac/Windows  
 
| $80  
 
| $80  
 
|-
 
|-
|<#000000>|BodyPaint 3D  
+
|<#000000>|[http://www.maxon.net/products/bodypaint-3d/why-this-package.html BodyPaint 3D]
 
| MAXON  
 
| MAXON  
| Windows  
+
| Mac/Windows  
 
| $995  
 
| $995  
 
|-
 
|-
|<#000000>|CrackArt  
+
|<#000000>|[http://crackart.org/ CrackArt]
| N/A
+
| Diego Castano
 
| Windows  
 
| Windows  
 
| Free  
 
| Free  
 
|-
 
|-
|<#000000>|Deep Paint
+
|<#000000>|[http://www.thefoundry.co.uk/products/mari/ Mari]
| Right Hemisphere
+
| Windows
+
| Discontinued
+
|-
+
|<#000000>|Mari [[#Mari|Media:Category:Tools/attachments/icon-info.png|#Mari]]  
+
 
| The Foundry  
 
| The Foundry  
| Linux/Windows  
+
| Linux/Mac/Windows
| $1995
+
| €1463 / €430/quarter
 
|-
 
|-
|<#000000>|P-XCEL  
+
|<#000000>|[http://forums.tigsource.com/index.php?topic=14495.0 P-XCEL]
| N/A
+
| "__stdcall"
 
| Windows  
 
| Windows  
 
| Free  
 
| Free  
 
|-
 
|-
|<#000000>|Tattoo
+
|<#000000>|[https://www.allegorithmic.com/products/substance-painter Substance Painter]
| Terabit Software
+
| Allegorithmic
| Windows  
+
| Mac/Windows
| Free
+
| $149 Indie / $549 Pro / $20/month Indie
 
|}
 
|}
 +
 +
See also [[PaintingAcrossSeams]].
  
 
=== 3D Normal Map Software ===
 
=== 3D Normal Map Software ===
 
These packages are used specifically for creating [[NormalMap|normal maps]] from 3D meshes. See also [[#A2D_Normal_Map_Software|2D Normal Map Software]].
 
These packages are used specifically for creating [[NormalMap|normal maps]] from 3D meshes. See also [[#A2D_Normal_Map_Software|2D Normal Map Software]].
 
<!-- ## ||<#000000>(app name?) ||(author?) ||(OS?) ||(cost?) ||(type?) || -->
 
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
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|<#383838>|'''Supported OS'''  
 
|<#383838>|'''Supported OS'''  
 
|<#383838>|'''Price'''  
 
|<#383838>|'''Price'''  
 +
|-
 +
|<#000000>|[https://www.knaldtech.com/ Knald]
 +
| Knald Technologies
 +
| Windows
 +
| $100 Freelancer / $200 Studio
 +
|-
 +
|<#000000>|[http://www.mightybake.com/ MightyBake]
 +
| MightyBake
 +
| Mac/Windows
 +
| $99 Individual / $199 Studio
 
|-
 
|-
 
|<#000000>|[http://www.xnormal.net/ Xnormal]  
 
|<#000000>|[http://www.xnormal.net/ Xnormal]  
Line 408: Line 408:
 
| Free  
 
| Free  
 
|-
 
|-
|<#000000>|[http://www.illuminatelabs.com/turtle/technical-specifications Turtle]
 
| [http://www.illuminatelabs.com/ Illuminate Labs]
 
| (OS?)
 
| (cost?)
 
|-
 
|<#000000>|[https://udn.epicgames.com/Three/SHToolsReference SHTools]
 
| Epic Games
 
| (OS?)
 
| Included with a license of Unreal Engine 3
 
|-
 
|<#000000>|[http://doc.crymod.com/AssetCreation/frames.html?frmname=topic&frmfile=PolybumpStandAloneTutorial.html PolyBump2]
 
| [http://www.crytek.com/ Crytek]
 
| (OS?)
 
| Included with a license of CryEngine 2 
 
|-
 
|<#000000>|[http://www.iddevnet.com/doom3/bumpmaps.php Renderbump]
 
| [http://www.idsoftware.com/ id software]
 
| (OS?)
 
| Included with a license of Doom 3
 
 
|}
 
|}
  
 +
* [http://doc.crymod.com/AssetCreation/frames.html?frmname=topic&frmfile=PolybumpStandAloneTutorial.html PolyBump2] by [http://www.crytek.com/ Crytek]
 +
* [http://www.iddevnet.com/doom3/bumpmaps.php Renderbump] by [http://www.idsoftware.com/ id Software]
 +
* [https://udn.epicgames.com/Three/SHToolsReference SHTools] by Epic Games
 +
* [http://www.illuminatelabs.com/turtle/technical-specifications Turtle] by Illuminate Labs
 
* [http://www.mankua.com/kaldera.htm Kaldera] by [http://www.mankua.com/ Mankua] is a commercial baking plugin for 3ds Max, but it hasn't been updated since 2005.
 
* [http://www.mankua.com/kaldera.htm Kaldera] by [http://www.mankua.com/ Mankua] is a commercial baking plugin for 3ds Max, but it hasn't been updated since 2005.
 
* [http://developer.nvidia.com/object/melody_home.html Melody] by [http://developer.nvidia.com/ NVIDIA] is a free baking application, but it hasn't been updated since 2005.
 
* [http://developer.nvidia.com/object/melody_home.html Melody] by [http://developer.nvidia.com/ NVIDIA] is a free baking application, but it hasn't been updated since 2005.
Line 437: Line 422:
  
 
=== 3D Texture Coordinate Software ===
 
=== 3D Texture Coordinate Software ===
These packages are specifically for creating [[Category:TextureCoordinates|UV texture coordinates]] for a 3D mesh.
+
These packages are specifically for creating [[Texture_Coordinates|UV texture coordinates]] for a 3D mesh.
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#383838>|'''Package'''  
 
|<#383838>|'''Package'''  
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|<#383838>|'''Supported OS'''  
 
|<#383838>|'''Supported OS'''  
 
|<#383838>|'''Price'''  
 
|<#383838>|'''Price'''  
 +
|-
 +
|<#000000>|[http://www.3d-coat.com/ 3D-Coat]
 +
| Pilgway
 +
| Linux/Mac/Windows
 +
| $379 Pro / $99 EDU-Indie
 
|-
 
|-
 
|<#000000>|Cas Auto UV  
 
|<#000000>|Cas Auto UV  
Line 454: Line 444:
 
| $200  
 
| $200  
 
|-
 
|-
|<#000000>|[[PolyUnwrapper]]  
+
|<#000000>|[http://www.polytools3d.com/polyunwrapper/index.html PolyUnwrapper]  
 
| Jorge Rodríguez  
 
| Jorge Rodríguez  
 
| Windows (requires 3ds Max)  
 
| Windows (requires 3ds Max)  
Line 464: Line 454:
 
| Free  
 
| Free  
 
|-
 
|-
|<#000000>|[[TexTools]]  
+
|<#000000>|[https://polycount.com/discussion/69736/textools-3-0/p1 TexTools]  
 
| renderhjs  
 
| renderhjs  
 
| Windows (requires 3ds Max)  
 
| Windows (requires 3ds Max)  
Line 508: Line 498:
 
| $50  
 
| $50  
 
|-
 
|-
|<#000000>|Photoshop [[PhotoshopTools|[[Media:Category:Tools$icon-info.png|PhotoshopTools]]]]  
+
|<#000000>|Photoshop [[PhotoshopTools]]  
 
| Adobe  
 
| Adobe  
 
| Mac/Windows  
 
| Mac/Windows  
Line 518: Line 508:
 
[http://en.wikipedia.org/wiki/Comparison_of_raster_graphics_editors#Features Wikipedia has a nice table] comparing the features of multiple 2D editing packages.
 
[http://en.wikipedia.org/wiki/Comparison_of_raster_graphics_editors#Features Wikipedia has a nice table] comparing the features of multiple 2D editing packages.
  
=== 2D Concepting Software ===
+
=== Concepting Software ===
 
These packages are most often used for painting concepts and illustrations.
 
These packages are most often used for painting concepts and illustrations.
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
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|<#383838>|'''Price'''  
 
|<#383838>|'''Price'''  
 
|-
 
|-
|<#000000>|Alchemy [[#Alchemy|Media:Category:Tools/attachments/icon-info.png|#Alchemy]]  
+
|<#000000>|Alchemy [[#Alchemy]]  
 
| N/A  
 
| N/A  
 
| Linux/Mac/Windows  
 
| Linux/Mac/Windows  
Line 536: Line 526:
 
| $50  
 
| $50  
 
|-
 
|-
|<#000000>|Illust Studio [[#Illust_Studio|Media:Category:Tools/attachments/icon-info.png|#Illust_Studio]]  
+
|<#000000>|Illust Studio [[#Illust_Studio]]  
 
| CEL SYS  
 
| CEL SYS  
 
| Windows  
 
| Windows  
Line 546: Line 536:
 
| Free  
 
| Free  
 
|-
 
|-
|<#000000>|Open Canvas [[#Open_Canvas|Media:Category:Tools/attachments/icon-info.png|#Open_Canvas]]  
+
|<#000000>|Open Canvas [[#Open_Canvas]]  
 
| PortalGraphics  
 
| PortalGraphics  
 
| Windows  
 
| Windows  
Line 592: Line 582:
 
| KnaldTech  
 
| KnaldTech  
 
|  Windows  
 
|  Windows  
Free
+
$100 Freelance License / $200 Studio License
 
|  https://www.knaldtech.com/  
 
|  https://www.knaldtech.com/  
 
|-
 
|-
Line 650: Line 640:
 
** Rotate 180: Rotates current normal map layer 180 degrees and fixes your red and green channels so that it doesn't break your normal map.
 
** Rotate 180: Rotates current normal map layer 180 degrees and fixes your red and green channels so that it doesn't break your normal map.
  
=== 2D Vector Software ===
+
=== Vector Software ===
These packages are used for creating vector graphics, commonly used for [[Category:UserInterface|user interfaces]] or print media.
+
These packages are used for creating vector graphics, commonly used for [[:Category:UserInterface|user interfaces]] or print media.
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#383838>|'''Package'''  
 
|<#383838>|'''Package'''  
Line 679: Line 669:
 
|}
 
|}
  
=== 2D Image Overlay Software ===
+
=== Image Overlay Software ===
 
These tools are helpful for overlaying reference images, drawing quick review comments on artwork, remote collaboration, marking animation reference points, etc.
 
These tools are helpful for overlaying reference images, drawing quick review comments on artwork, remote collaboration, marking animation reference points, etc.
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
Line 698: Line 688:
 
| Windows  
 
| Windows  
 
| Free  
 
| Free  
| http://www.digitalartistguild.com/misc/UtilityExplain/UtilityExplain.html
+
| [http://adiboo.cba.pl/sculptris/DAG_foregroundUtility.rar download], [https://vimeo.com/19583976 video tutorial]
 
|-
 
|-
 
|<#000000>|Ghost-It!  
 
|<#000000>|Ghost-It!  
Line 707: Line 697:
 
|-
 
|-
 
|<#000000>|ozToolOverlay  
 
|<#000000>|ozToolOverlay  
| [http://www.polycount.com/forum/member.php?u=15407 'osman']  
+
| [http://www.polycount.com/forum/member.php?u=15407 Osman Tsjardiwal]  
|
+
| Windows
 
| Free  
 
| Free  
 
| http://www.polycount.com/forum/showthread.php?p=1040899  
 
| http://www.polycount.com/forum/showthread.php?p=1040899  
Line 783: Line 773:
 
(free for personal use)  
 
(free for personal use)  
 
| http://www.irfanview.com/  
 
| http://www.irfanview.com/  
 +
|-
 +
|<#000000>|Kuadro
 +
| Kruel Games, LLC
 +
| Windows, OSX
 +
| Donationware
 +
| http://kruelgames.com/tools/kuadro/, [http://polycount.com/discussion/146446/kuadro-free-reference-view-tool/p1 Polycount Forum thread]
 
|-
 
|-
 
|<#000000>|XnView  
 
|<#000000>|XnView  
Line 790: Line 786:
 
(free for personal use)  
 
(free for personal use)  
 
| http://www.xnview.com/  
 
| http://www.xnview.com/  
 +
|-
 +
|<#000000>|Textur.us
 +
| Textur.us
 +
| Windows/Mac
 +
Photoshop CC 2014+
 +
| $5/$10/$15 a month
 +
| http://textur.us/
 
|}
 
|}
  
Line 798: Line 801:
 
* [http://www.redfieldplugins.com/filterSeamlessWorkshop.htm Seamless Workshop] free Photoshop filter that fixes tiling errors by blending edges.  
 
* [http://www.redfieldplugins.com/filterSeamlessWorkshop.htm Seamless Workshop] free Photoshop filter that fixes tiling errors by blending edges.  
 
* [http://www.stefandavid.com/sdvtile/ sdvTile] free Photoshop script that expands the canvas 3x and repeats your texture across it.
 
* [http://www.stefandavid.com/sdvtile/ sdvTile] free Photoshop script that expands the canvas 3x and repeats your texture across it.
* [http://mephworks.co.uk/tools/ttt.html Tiling Texture Tester Tool] free 2d tile previewer. Great for viewing tiled textures while painting. Drag-n-drop your texture into a HTML page, refresh as needed.
 
 
* [http://www.frankdebresser.net/index2.php?id=2026 Texture Frank] free 3d tile previewer. Great for viewing tiled textures while painting. EXE shows textures on meshes, drag-n-drop, auto refresh, diffuse/normal/specular/displacement maps, multi-layer PSDs, etc. Many options!
 
* [http://www.frankdebresser.net/index2.php?id=2026 Texture Frank] free 3d tile previewer. Great for viewing tiled textures while painting. EXE shows textures on meshes, drag-n-drop, auto refresh, diffuse/normal/specular/displacement maps, multi-layer PSDs, etc. Many options!
 
* [http://www.spiralgraphics.biz/ww_overview.htm Wood Workshop] free procedural-wood tiled-texture editor.
 
* [http://www.spiralgraphics.biz/ww_overview.htm Wood Workshop] free procedural-wood tiled-texture editor.
 +
 +
=== Screen Recording Software ===
 +
Record your screen to a video file.
 +
 +
* [http://camstudio.org/ CamStudio] (free)
 +
* [https://www.techsmith.com/camtasia.html Camtasia] ($)
 +
* [http://fraps.com/ Fraps] ($)
 +
* [http://www.gadwin.com/screenrecorder/ Gadwin ScreenRecorder] ($)
 +
* [http://www.polygon.com/2015/7/31/9081715/windows-10-game-bar-how-to-record-screen-video Game DVR] (free, Windows 10 required)
 +
* [https://obsproject.com/ Open Broadcaster Software] (free)
 +
* [http://store.overwolf.com/apps/capture-streaming Overwolf] (free)
 +
* [http://www.geforce.com/geforce-experience/shadowplay ShadowPlay] (free, Nvidia card required)
  
 
=== Sprite Tools ===
 
=== Sprite Tools ===
 +
* [https://www.codeandweb.com/texturepacker TexturePacker] by CodeAndWeb - Sprite sheet packer supporting many game and web frameworks
 
* [http://renderhjs.net/shoebox/ ShoeBox] by [http://renderhjs.net Hendrik-Jan "renderhjs" Schoenmaker] tools for working with transparencies and sprites.  
 
* [http://renderhjs.net/shoebox/ ShoeBox] by [http://renderhjs.net Hendrik-Jan "renderhjs" Schoenmaker] tools for working with transparencies and sprites.  
 
* [http://kleber-swf.blogspot.com.br/p/spritesheet-preview.html SpriteSheet Preview] free tool for viewing multi-frame sprite sheets.
 
* [http://kleber-swf.blogspot.com.br/p/spritesheet-preview.html SpriteSheet Preview] free tool for viewing multi-frame sprite sheets.
Line 834: Line 849:
 
|  Note: might not be supported with latest Wacom drivers.  
 
|  Note: might not be supported with latest Wacom drivers.  
 
|-
 
|-
|<#000000>| [http://people.happycoders.org/kamih/wordpress/?page_id=46 LazyNezumi]
+
|<#000000>| [http://lazynezumi.com Lazy Nezumi Pro]
|  [http://people.happycoders.org/kamih/wordpress/?page_id=2 Guillaume 'kamih' Stordeur]  
+
|  [http://lazynezumi.com/contact Guillaume Stordeur]  
 
|  Windows  
 
|  Windows  
|  Smooths out cursor motion in a similar way to ZBrush's [http://www.pixologic.com/docs/index.php/Lazy_Mouse Lazy Mouse] feature. See the Polycount thread [http://www.polycount.com/forum/showthread.php?t=64290 Lazymouse for Photoshop?]  
+
|  Smooths out cursor motion in a similar way to ZBrush's [http://www.pixologic.com/docs/index.php/Lazy_Mouse Lazy Mouse] feature, and adds other useful line processing features. See the Polycount thread [http://www.polycount.com/forum/showthread.php?t=125699 Lazy Nezumi Pro - mouse and pen smoothing in PhotoShop and other apps! ]  
 
|-
 
|-
 
|<#000000>| [http://wacomswitch.illusoft.com/ Illusoft's Wacom Monitor Switch Utility]  
 
|<#000000>| [http://wacomswitch.illusoft.com/ Illusoft's Wacom Monitor Switch Utility]  
Line 846: Line 861:
  
 
== 3D Tool Information ==
 
== 3D Tool Information ==
=== 3DCoat ===
+
=== 3D-Coat ===
Best known for: Voxel sculpting for topology-less sculpting, and advanced retopology capabilities including auto-retopology which can generate all-quad meshes using nothing more then a few basic guide splines drawn by the user.
+
Best known for: Voxel sculpting for topology-less sculpting, texture painting and advanced retopology capabilities including auto-retopology which can generate all-quad meshes using nothing more then a few basic guide splines drawn by the user. It also has polygonal sculpting with dynamic tessellation, PBR Shading/Material painting, advanced curves based painting/sculpting tools and a unique UV unwrapping algorithm called "Globally Uniform" that unwraps even some complex meshes with near perfect uniform polygons across the UV map.
 +
 
 +
* [http://3d-coat.com/manual/ 3D-Coat Online Documentation]
 +
* [https://vimeo.com/113644838 PBR Materials in 3D-Coat] - by Javis Jones
 +
* [https://vimeo.com/114071169 Construct a PBR Material in 3D-Coat] - by Javis Jones
 +
 
  
 
=== 3ds Max ===
 
=== 3ds Max ===
Best known for: the power of its modifier stack for modeling. Features powerful viewport shaders such as Xoliul's Shader and the 3Point Shader. [[Category:Shaders]] lists some popular shaders and has articles about how to make new ones.
+
Best known for: the power of its modifier stack for modeling. Features powerful viewport shaders such as Xoliul's Shader and the 3Point Shader. [[:Category:Shaders]] lists some popular shaders and has articles about how to make new ones.
  
 
* [http://vimeo.com/20992135 3dsmax Basics - Solving the Preferences] - by Sascha Henrichs
 
* [http://vimeo.com/20992135 3dsmax Basics - Solving the Preferences] - by Sascha Henrichs
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==== Plugins and Scripts ====
 
==== Plugins and Scripts ====
 +
* [http://www.scriptspot.com/ ScriptSpot] Your community resource for 3ds MAXScript or SketchUp Rubyscript.
 +
* [http://www.maxplugins.de/ MAX Plugins.de] The database for freeware and commercial 3ds Max plugins.
 +
* [http://www.creativecrash.com/3dsmax/downloads/scripts-plugins/c/ Creative Crash] List of 3ds Max plugins & scripts.
 +
* [https://area.autodesk.com/downloads/index/plugins/1/recent/0/ Autodesk AREA Plugins] List of 3ds Max plugins.
 +
* [https://area.autodesk.com/downloads/index/scripts/1/recent/0 Autodesk AREA Scripts] List of 3ds Max scripts.
 +
 +
 
* [http://mariussilaghi.com/products/quad-chamfer-modifier Quad Chamfer Modifier] {$} - better chamfer for [[SubdivisionSurfaceModeling]].
 
* [http://mariussilaghi.com/products/quad-chamfer-modifier Quad Chamfer Modifier] {$} - better chamfer for [[SubdivisionSurfaceModeling]].
 
* [http://www.polytools3d.com/polyunwrapper/index.html PolyUnwrapper] - many maxscripts for UVW Unwrap.
 
* [http://www.polytools3d.com/polyunwrapper/index.html PolyUnwrapper] - many maxscripts for UVW Unwrap.
Line 880: Line 907:
 
Best known for: being used in the production of Avatar film, and can handle multiple 32k resolution textures.
 
Best known for: being used in the production of Avatar film, and can handle multiple 32k resolution textures.
  
Mari is a 3D painting app that is currently only for Linux, but will be receiving a windows version before the end of 2010. It uses the hard drive heavily as a swap disk, and thus requires a significant amount of free space (250gb free recommended).
+
Mari is a 3D painting app best known for it's high res texture painting capabilities. It uses the hard drive heavily as a swap disk, and thus requires a significant amount of free space (250gb free recommended).
  
 
* [http://www.polycount.com/forum/showthread.php?t=120763 Mari - does anyone actually use it?] thread on Polycount (the answer is, yes!)
 
* [http://www.polycount.com/forum/showthread.php?t=120763 Mari - does anyone actually use it?] thread on Polycount (the answer is, yes!)
Line 893: Line 920:
 
* How to Inset faces like in 3DS Max: http://www.polycount.com/forum/showpost.php?p=1168816&postcount=14
 
* How to Inset faces like in 3DS Max: http://www.polycount.com/forum/showpost.php?p=1168816&postcount=14
 
* How to Push like the 3DS Max modifier: http://www.polycount.com/forum/showthread.php?t=74491
 
* How to Push like the 3DS Max modifier: http://www.polycount.com/forum/showthread.php?t=74491
 +
* How to fix corrupted files: http://www.polycount.com/forum/showthread.php?t=66262
  
 
=== Sculptris ===
 
=== Sculptris ===
 
Best known for: adding geometry to a mesh dynamically, avoiding worries about topology while sculpting. Sculptris is a powerful, easy to use, and lightweight sculpting app. Because you don't have to worry about geometry or using a base mesh, it is quickly becoming popular for roughing out and concepting ideas. Afterwords artists will retopologize their concept sculpt and take it into ZBrush or Mudbox for refinement. There are also painting tools for color and bump, but as of v1.02 their is no way to preserve the paint if one decides to go back into sculpt mode.
 
Best known for: adding geometry to a mesh dynamically, avoiding worries about topology while sculpting. Sculptris is a powerful, easy to use, and lightweight sculpting app. Because you don't have to worry about geometry or using a base mesh, it is quickly becoming popular for roughing out and concepting ideas. Afterwords artists will retopologize their concept sculpt and take it into ZBrush or Mudbox for refinement. There are also painting tools for color and bump, but as of v1.02 their is no way to preserve the paint if one decides to go back into sculpt mode.
  
As of July 23 2010 Sculptris has been purchased by Pixologic, and its Developer (Tomas Petersson) hired by them. What this means for the future of Sculptris, its technology, and its 'free' status has yet to be determined.
+
As of July 23 2010 Sculptris has been purchased by Pixologic, and its Developer (Tomas Petersson) hired by them (whom now works for The Foundry). What this means for the future of Sculptris, its technology, and its 'free' status has yet to be determined.
  
 
For v1.01 :
 
For v1.01 :
Line 913: Line 941:
 
Best known for: Widely used in the game industry for creating terrains using natural erosion techniques. Great for creating height maps, textures, and texture masks.
 
Best known for: Widely used in the game industry for creating terrains using natural erosion techniques. Great for creating height maps, textures, and texture masks.
  
* [[Category:EnvironmentTerrain]] has tutorials for World Machine.
+
* [[:Category:EnvironmentTerrain]] has tutorials for World Machine.
 
* [http://www.polycount.com/forum/showthread.php?p=1726544 World machine, advanced coloring macro ] - by [http://www.polycount.com/forum/member.php?u=64893 'Buzzcore']
 
* [http://www.polycount.com/forum/showthread.php?p=1726544 World machine, advanced coloring macro ] - by [http://www.polycount.com/forum/member.php?u=64893 'Buzzcore']
  
 
=== Zbrush ===
 
=== Zbrush ===
Best known for: being well a supported and innovative sculpting package. Zbrush's Ztool system allows for minimal use of a traditional 3D package, while it's tools attempt to bring digital media as close to traditional, physical media as possible.
+
Best known for: being well a supported and innovative sculpting package. Zbrush's Ztool system allows for minimal use of a traditional 3D package, while its tools attempt to bring digital media as close to traditional, physical media as possible.
  
 
* [http://www.polycount.com/forum/showthread.php?t=90444 ZBrush Custom UI Showcase] Polycount forum thread, people sharing their UIs and tools.
 
* [http://www.polycount.com/forum/showthread.php?t=90444 ZBrush Custom UI Showcase] Polycount forum thread, people sharing their UIs and tools.
Line 942: Line 970:
  
 
/!\ Note: prices are accurate as of June 27, 2010
 
/!\ Note: prices are accurate as of June 27, 2010
 +
 +
----
 +
[[Category:Tools]][[Category:Technology]]

Latest revision as of 10:24, 26 June 2021


This category describes software used by artists for game development.


3D Tools

Main 3D Software Packages

These are "complete" 3D packages with a wide variety of art tools. However external packages are often used in conjunction with the main package, since some of the included tools are often not quite as efficient or strong as external specialized packages. Please also note that the prices below may be different, if upgrading from already own package.

Package Company Supported OS Price $ Price £/€
3D-Coat Pilgway Linux/Mac/Windows $379 Pro / $99 EDU-Indie -
3ds Max Autodesk Windows $3,675 -
Blender Blender Foundation Linux/Mac/Windows Free Free
Cinema 4D MAXON Windows $3,695.00 £2600 + VAT
Houdini SideFX Linux/Mac/Windows $1,995 -
Lightwave 3D NewTek Mac/Windows $1,495 €1,304.24
Maya Autodesk Linux/Mac/Windows $3,675 £3,100 + VAT
Modo Foundry Mac/Windows $1,495 £999

3D Modeling Software

Most modeling is done in the Main 3D Software Packages. Sometimes artists will use specific modeling tools, to speed up their workflow. These packages are used mostly for 3D modeling, but they often have additional features as well.

Package Company Supported OS Price Website
Carrara Daz3D Mac/Windows $149 http://www.daz3d.com/products/carrara/carrara-what-is-carrara
Hexagon Daz3D Mac/Windows $20 http://www.daz3d.com/hexagon-2-5-download-version
Marvelous Designer CLO Virtual Fashion Inc. Mac/Windows $50/$300/$490 https://www.marvelousdesigner.com
Metasequoia Tetraface Windows $45/$150 http://www.metaseq.net/en/index.html
Milkshape 3D ChumbaLumSoft Windows $35 http://www.milkshape3d.com
Nvil DigitalFossils Windows $35 http://digitalfossils.com/
Rhino3D McNeel Mac/Windows $995 http://www.rhino3d.com
Silo Nevercenter Mac/Windows $159 http://nevercenter.com/silo/
SketchUp Google Mac/Windows Free/$590 http://www.sketchup.com/products/sketchup-make
Wings3D IZWare Linux/Mac/Windows Free http://www.wings3d.com/
World Machine Stephen Schmitt Windows $99 http://www.world-machine.com/ #World_Machine

3D Animation Software

Most animation is done in the Main 3D Software Packages, though here are some tools that specialize just in animation.

Package Company Supported OS Price
Anim8or R. Steven Glanville Windows Free
CharacterFX Insane Software Windows Free
Messiah Studio pmG Worldwide Mac/Windows $399
MotionBuilder Autodesk Windows $3,995

3D Sculpting Software

These tools are used to create a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into textures for a lower-resolution in-game model. Often these tools include 3D painting as well.

Package Company Supported OS Price
3D-Coat Pilgway Linux/Mac/Windows $379 Pro / $99 EDU-Indie
Amorphium EI Technology Group Windows $79
Blender Blender Foundation Linux/Mac/Windows FREE
Curvey3D Aartform Windows $99
Mudbox Autodesk Mac/Windows $745
#Sculptris Pixologic Windows Free
ZBrush Pixologic Mac/Windows $795

Decimation Software

To decimate means to reduce the triangle count of a highly-detailed model. They may be created via DigitalSculpting or Subdivision Surface Modeling. Decimation makes a detailed model easier to load, manipulate, and render in other applications. Decimation tools should preserve the model's essential form without degrading texture coordinates or material boundaries. Decimation is also used for creating LevelOfDetail (LOD) models.

Package Company Supported OS Price
3D-Coat Pilgway Linux/Mac/Windows $379 Pro / $99 EDU-Indie
Atangeo Balancer Atangeo Windows $52
Decimate Modifier (Blender) Blender Foundation Linux/Mac/Windows Free
Decimation Master (ZBrush) Pixelogic Mac/Windows (included)
Mesh Reduce (Maya) Autodesk Linux/Mac/Windows (included)
Meshlab University of Pisa Linux(Source)/Mac/Windows Free
MultiRes (3ds Max) Autodesk Windows (included)
Optimize (3ds Max) Autodesk Windows (included)
Polygon Cruncher Mootools Windows $129
Polygon Reduction (Softimage XSI) Autodesk Windows (included)
ProOptimizer (3ds Max) Autodesk Windows (included)

Re-Topology Software

Re-topology means creating a new mesh surface from scratch, that conforms to an existing "messy" mesh, often created via digital sculpting. Messy meaning that it either has too much detail or has a topology that's not the best for texturing, shading, or animation. The details from the "messy" mesh are transferred to the new re-topologized mesh by baking a DisplacementMap or NormalMap. The new mesh can either be used directly in-game, or it can be used as the control cage for a subdivision surface. For opinions/reviews of re-topo software, see retopo tools for Max? on the Polycount forum.

Package Company Supported OS Price
3D-Coat Pilgway Linux/Mac/Windows $379 Pro / $99 EDU-Indie
froRetopo for Maya Piquet "Froyok" Fabrice Maya 2011-2014 Free
Max_Retopo (for 3ds Max) cyfer Windows Free
TopoGun PixelMachine Srl. Linux/Mac/Windows $100
Wrapit (for 3ds Max) Matt Clarke Windows TBA

Conform Software

These tools are for conforming an existing mesh to another mesh. Two finished models can be shrink-wrapped to one another, for example to fit a new mesh layout to the size/shape of an existing model. If the models have a different vertex count and order, a conform-style tool must be used instead of a morph tool.

Package Company Supported OS Price
Conform Wrap (for 3ds Max) Paul Hormis Windows Free
polyShrinkWrap (for Maya) Linux/Mac/Windows Free
xyShrinkWrap (for Maya) Linux/Mac/Windows Free

3D Paint Software

Many of the main packages include bare-bones 3D paint tools, and most sculpting software also has 3D paint. The Blender site has a list of 3D paint programs here. The following tools are dedicated to 3D paint:

Package Company Supported OS Price
Blacksmith3D Paint BlackSmith3D Mac/Windows $80
BodyPaint 3D MAXON Mac/Windows $995
CrackArt Diego Castano Windows Free
Mari The Foundry Linux/Mac/Windows €1463 / €430/quarter
P-XCEL "__stdcall" Windows Free
Substance Painter Allegorithmic Mac/Windows $149 Indie / $549 Pro / $20/month Indie

See also PaintingAcrossSeams.

3D Normal Map Software

These packages are used specifically for creating normal maps from 3D meshes. See also 2D Normal Map Software.

Package Company Supported OS Price
Knald Knald Technologies Windows $100 Freelancer / $200 Studio
MightyBake MightyBake Mac/Windows $99 Individual / $199 Studio
Xnormal Santiago 'jogshy' Orgaz Windows Free

Also, the Main 3D Software Packages and the dedicated 3D Sculpting Software each usually have their own integrated normal map creation tools.

3D Texture Coordinate Software

These packages are specifically for creating UV texture coordinates for a 3D mesh.

Package Company Supported OS Price
3D-Coat Pilgway Linux/Mac/Windows $379 Pro / $99 EDU-Indie
Cas Auto UV Castor Lee Windows Free
Headus UVLayout Headus Ltd. Linux/Mac/Windows $200
PolyUnwrapper Jorge Rodríguez Windows (requires 3ds Max) $25 (free for non-commercial)
Roadkill UV Pullin Shapes Windows Free
TexTools renderhjs Windows (requires 3ds Max) Free
Unfold 3D Polygonal Design Windows 299.00€

Special Effects Software

2D Tools

Main 2D Software

These are "complete" 2D packages with a wide variety of art tools for photo manipulation, texturing, concepting, etc.

Package Company Supported OS Price
GIMP GNOME Foundation Linux/Mac/Windows Free
Krita KDE Linux/Mac(beta)/Windows Free
Paint.NET dotPDN LLC Windows(XP+) Free
PaintShop Pro Corel Windows(XP+) $50
Photoshop PhotoshopTools Adobe Mac/Windows $20 per-month, subscription only

Texturing workflow - software Polycount Forum thread has discussion about the texturing tools game artists are using.

Wikipedia has a nice table comparing the features of multiple 2D editing packages.

Concepting Software

These packages are most often used for painting concepts and illustrations.

Package Company Supported OS Price
Alchemy #Alchemy N/A Linux/Mac/Windows Free
Art Rage Ambient Design Ltd. Mac/Windows $50
Illust Studio #Illust_Studio CEL SYS Windows  ???
Krita KDE Linux/Mac(beta)/Windows Free
Open Canvas #Open_Canvas PortalGraphics Windows $50
Paint Tool Sai Systemax Windows 5250 JPY
Painter Corel Mac/Windows $429
SketchBook Pro Autodesk Mac/Windows $60

2D Normal Map Software

These packages are used specifically for creating normal maps from 2D images. See also 3D Normal Map Software.

Package Company Supported OS Price Website
!Bitmap2Material Allegorithmic Windows/Mac $149 http://www.allegorithmic.com/products/b2m/overview
CrazyBump N/A Windows $299 http://www.crazybump.com/
Knald KnaldTech Windows $100 Freelance License / $200 Studio License https://www.knaldtech.com/
MindTex FrozenFlame Software Windows $15 www.mindtex.frozenflamecorp.com/
NJob Free http://boards.polycount.net/showthread.php?t=68860
PhotoSculpt Hippolyte Mounier Windows 139 Euros
PixPlant N/A Mac/Windows $195 http://www.pixplant.com/
ShaderMap Pro Rendering Sytems Inc. Windows $29.95 (command-line version is free) http://shadermap.com/
Smart Normal Web Free http://www.smart-page.net/smartnormal/
  • Photoshop nDo Normal Creation Toolkit is a plugin that costs $99. Windows only.
  • Photoshop NVIDIA Normal Map Filter is a free plugin.
    • Convert a grayscale image into a NormalMap or DuDvMap, many options available. Windows 32bit only.
  • Photoshop NVIDIA DDS texture compression plugin is free.
    • Same as the NVIDIA normal map filter, but lets you create the best-quality Mip Maps for a normal map, by filtering each mip independently from the original source image, rather than simply scaling down the normal map. Windows 32bit only.
  • Photoshop Xnormal filters is a free plugin by Santiago 'jogshy' Orgaz.
  • GIMP normalmap plugin is a free plugin by Shawn Kirst.
  • NSpace is a free converter from Diogo Teixeira that can convert Object Space normal maps into Tangent Space normal maps. The tool is discussed in this thread and Osman "osman" Tsjardiwal has created GUI for it as well.
  • Normal Map Actions for Photoshop by Will "sinistergfx" Fuller
    • Overlay: Levels blue channel of current layer to 128 and sets the blend mode to overlay. Used for overlaying additional normal map detail.
    • Normalize: Just does a nVidia normal map filter normalize on the current layer.
    • Normalize (flatten): Flattens the image and does a nVidia normal map filter normalize.
    • Rotate 90 CW: Rotates current normal map layer 90 degrees clockwise and fixes your red and green channels so that it doesn't break your normal map.
    • Rotate 90 CW (inverted Y): Rotates current normal map layer 90 degrees clockwise and fixes your red and green channels so that it doesn't break your normal map. For normal maps that use the inverted Y convention.
    • Rotate 90 CCW: Rotates current normal map layer 90 degrees counter-clockwise and fixes your red and green channels so that it doesn't break your normal map.
    • Rotate 90 CCW (inverted Y): Rotates current normal map layer 90 degrees counter-clockwise and fixes your red and green channels so that it doesn't break your normal map. For normal maps that use the inverted Y convention.
    • Rotate 180: Rotates current normal map layer 180 degrees and fixes your red and green channels so that it doesn't break your normal map.

Vector Software

These packages are used for creating vector graphics, commonly used for user interfaces or print media.

Package Company Supported OS Price
Flash Adobe Mac/Windows $20 per-month, subscription only
Inkscape N/A Linux/Mac/Windows Free
Illustrator Adobe Mac/Windows $20 per-month, subscription only
Krita KDE Linux/Mac(beta)/Windows Free

Image Overlay Software

These tools are helpful for overlaying reference images, drawing quick review comments on artwork, remote collaboration, marking animation reference points, etc.

Package Company Supported OS Price Website
Floaty 'StrangeDave' Windows Free http://www.polycount.com/forum/showthread.php?t=99709
Foreground Reference Utility Mark Grice Windows Free download, video tutorial
Ghost-It! Matthew T. Pandina Windows Free http://download.cnet.com/Ghost-It/3000-2072_4-10077652.html
ozToolOverlay Osman Tsjardiwal Windows Free http://www.polycount.com/forum/showthread.php?p=1040899
PureRef Natascha 'Arookh' Schirmuli Mac, Windows Donationware Reference image viewer - PureRef Polycount Forum thread
refBoard Jonathan 'Equanim' Richards OSX, Windows Free refBoard! Nifty little reference viewer Polycount Forum thread
ScreenMarker BeamYourScreen GmbH Free http://www.screenmarker.com/
Snippet tool Microsoft Windows Vista, Windows 7 (included) windows.microsoft.com

Image Browsing Software

These packages are used for browsing image collections and for displaying reference imagery while an artist is working.

Package Company Supported OS Price Website
ACDSee ACD Systems International Windows(XP+) $60 http://www.acdsee.com/
DeskPins Elias Fotinis Windows(95+) Free http://users.forthnet.gr/pat/efotinis/programs/deskpins.html
FastStone Image Viewer FastStone Soft Windows $35

(free for personal use)

http://www.faststone.org/FSViewerDetail.htm
First Impression Utilhaven.com Windows(XP+) Free http://www.utilhaven.com/fi/index.htm
Foreground Reference Mark Grice Windows Free http://www.silo3d.com/forum/showthread.php?t=16966
IrfanView Irfan Skiljan Windows(95+) $12

(free for personal use)

http://www.irfanview.com/
Kuadro Kruel Games, LLC Windows, OSX Donationware http://kruelgames.com/tools/kuadro/, Polycount Forum thread
XnView Pierre Gougelet Linux/Mac/Windows/etc. $34

(free for personal use)

http://www.xnview.com/
Textur.us Textur.us Windows/Mac

Photoshop CC 2014+

$5/$10/$15 a month http://textur.us/

Tiled Texture Tools

  • Filter Forge ($) procedural tiled-texture editor.
  • PixPlant ($) texture tiling tool.
  • Seamless Texture Generator ($) texture tiling tool.
  • Seamless Workshop free Photoshop filter that fixes tiling errors by blending edges.
  • sdvTile free Photoshop script that expands the canvas 3x and repeats your texture across it.
  • Texture Frank free 3d tile previewer. Great for viewing tiled textures while painting. EXE shows textures on meshes, drag-n-drop, auto refresh, diffuse/normal/specular/displacement maps, multi-layer PSDs, etc. Many options!
  • Wood Workshop free procedural-wood tiled-texture editor.

Screen Recording Software

Record your screen to a video file.

Sprite Tools

Tablet Utilities

These are tools that help with using a tablet or Cintiq.

Package Company Supported OS Description
How To Easily Make Your Cintiq/Tablet Better ConceptArt.org forum Windows/Mac How to manually tweak your Wacom sensitivity, and links to some tablet tweaker apps
Tablets - Tips, Tricks and Resources Polycount forum Windows Tips and links to tablet tweaker apps
Tablet PC annoyances BEGONE! Polycount forum Windows Removing the annoying UI gizmos on tablet PCs.
Tablet Pressure Curve Editor with a GUI TabletPCReview.com forum Windows Note: might not be supported with latest Wacom drivers.
Lazy Nezumi Pro Guillaume Stordeur Windows Smooths out cursor motion in a similar way to ZBrush's Lazy Mouse feature, and adds other useful line processing features. See the Polycount thread Lazy Nezumi Pro - mouse and pen smoothing in PhotoShop and other apps!
Illusoft's Wacom Monitor Switch Utility Illusoft Windows Use a hotkey to switch the tablet from one monitor to another, on a multi-monitor setup.

3D Tool Information

3D-Coat

Best known for: Voxel sculpting for topology-less sculpting, texture painting and advanced retopology capabilities including auto-retopology which can generate all-quad meshes using nothing more then a few basic guide splines drawn by the user. It also has polygonal sculpting with dynamic tessellation, PBR Shading/Material painting, advanced curves based painting/sculpting tools and a unique UV unwrapping algorithm called "Globally Uniform" that unwraps even some complex meshes with near perfect uniform polygons across the UV map.


3ds Max

Best known for: the power of its modifier stack for modeling. Features powerful viewport shaders such as Xoliul's Shader and the 3Point Shader. Category:Shaders lists some popular shaders and has articles about how to make new ones.

Plugins and Scripts


Blender

Best known for: being a free alternative to more expensive packages, and as a very inclusive package with it's own compositor, sequencer, sculpting system, and game engine.

Mari

Best known for: being used in the production of Avatar film, and can handle multiple 32k resolution textures.

Mari is a 3D painting app best known for it's high res texture painting capabilities. It uses the hard drive heavily as a swap disk, and thus requires a significant amount of free space (250gb free recommended).

Maya

Best known for: the speed of its marking menus while modeling, and ease of animation due to the versatility of attributes.

Sculptris

Best known for: adding geometry to a mesh dynamically, avoiding worries about topology while sculpting. Sculptris is a powerful, easy to use, and lightweight sculpting app. Because you don't have to worry about geometry or using a base mesh, it is quickly becoming popular for roughing out and concepting ideas. Afterwords artists will retopologize their concept sculpt and take it into ZBrush or Mudbox for refinement. There are also painting tools for color and bump, but as of v1.02 their is no way to preserve the paint if one decides to go back into sculpt mode.

As of July 23 2010 Sculptris has been purchased by Pixologic, and its Developer (Tomas Petersson) hired by them (whom now works for The Foundry). What this means for the future of Sculptris, its technology, and its 'free' status has yet to be determined.

For v1.01 :

Softimage XSI

Best known for: the modeling toolset, and ICE (used for creating effects) is considered very powerful, plus tight Mental Ray integration. Even though Softimage XSI isn't as commonly used as in the games industry, there are big studios that use it as their primary 3D software. Some notable examples are Ubisoft (Assassins Creed), Lionhead (Fable series), Konami (Metal Gear Solid 4), Valve (Half life 2).

World Machine

Best known for: Widely used in the game industry for creating terrains using natural erosion techniques. Great for creating height maps, textures, and texture masks.

Zbrush

Best known for: being well a supported and innovative sculpting package. Zbrush's Ztool system allows for minimal use of a traditional 3D package, while its tools attempt to bring digital media as close to traditional, physical media as possible.

2D Tool Information

Alchemy

Illust Studio

Open Canvas

Best known for: The 'Network Canvas' feature that was present in its free pre-commercial version, which allowed multiple users to paint on a single canvas over the net or LAN (This feature was removed once Open Canvas became commercial software, but the free version despite its limitations and age remains popular to this day because of it).

  • Download the free version here.

Photoshop

See PhotoshopTools.

/!\ Note: prices are accurate as of June 27, 2010


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