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− | = Category Glossary =
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− | A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary].
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| + | A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary]. See also the [http://archive.gamedev.net/archive/dict/browse567b.html?Section=0&CategoryID=7 GameDev.net glossary]. |
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− | | + | [[Category:Information]] |
− | Pages to port over:
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− | * [[LOD]]
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− | * [[Map]] (redirect to [[Category:TextureTypes]])
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− | * [[Mapping]] (redirect to [[Category:TextureCoordinates]])
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− | * [[Material]]
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− | * [[Memory]]
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− | * [[Mesh]]
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− | * [[MipMap]] (was MIPMapping)
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− | * [[Morph]]
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− | * [[MultiTexture]]
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− | * [[N-gon]]
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− | * [[Nadir]]
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− | * [[Node]]
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− | * [[NURBS]]
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− | * [[Opacity]]
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− | * [[Parent]]
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− | * [[Phong]] (include both PhongShading and PhongLighting)
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− | * [[Pitch]]
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− | * [[Pixel]]
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− | * [[Polygon]]
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− | * [[PowerOfTwo]]
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− | * [[Quad]]
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− | * [[RAM]]
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− | * [[RayCast]]
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− | * [[RayTrace]]
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− | * [[RealTime]]
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− | * [[Render]]
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− | * [[RGBSpace]]
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− | * [[Roll]]
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− | * [[RT3D]]
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− | * [[Shading]]
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− | * [[Sorting]]
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− | * [[Spline]]
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− | * [[Sprite]]
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− | * [[Storyboard]]
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− | * [[Strip]] (was Tri-Strips)
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− | * [[BlendSubtract]]
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− | * [[ColorModel]]
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− | * [[Texel]]
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− | * [[Texture]] (redirect to [[Category:TextureTypes]])
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− | * [[TextureBlending]]
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− | * [[TextureCompression]]
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− | * [[TextureFiltering]]
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− | * [[Tiling]]
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− | * [[Transforms]]
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− | * [[Triangle]]
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− | * [[TrilinearFiltering]]
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− | * [[UVCoordinates]] (redirect to [[Category:TextureCoordinates]])
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− | * [[Vertex]]
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− | * [[Viewer]] (both definitions on same page)
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− | * [[Voxel]]
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− | * [[Wavelet]]
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− | * [[Yaw]]
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− | * [[Z-Buffer]]
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− | * [[Zenith]]
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Latest revision as of 11:27, 29 August 2021
A glossary of game terms, derived from the old Polycount glossary. See also the GameDev.net glossary.
Pages in category "Glossary"
The following 155 pages are in this category, out of 155 total.
2
A
B
C
D
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E
F
G
H
I
J
L
M
N
O
P
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P cont.
Q
R
S
T
U
V
W
Y
Z
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