Difference between revisions of "Modeling"

From polycount
Jump to: navigation, search
(Discipline Modeling)
 
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
−
Modeling describes the process of reacreating an object in 3d space
+
3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a larger studio with hundreds of artists it can be a specific role, such as weapons modeling or character modeling, but this is rare.
 +
 
 +
* [[BaseMesh]]
 +
* [[Character Modeling]]
 +
* [[CharacterSculpting]]
 +
* [[EnvironmentSculpting]]
 +
* [http://wiki.polycount.com/wiki/Face_weighted_normals Face Weighted Normals]
 +
* [[Normal Map Modeling]]
 +
* [[ReTopologyModeling]]
 +
* [[Subdivision Surface Modeling]]
 +
* [[Topology]]
 +
* [[VertexNormal]]
  
 
[[Category:Discipline]]
 
[[Category:Discipline]]

Latest revision as of 12:41, 25 October 2026

3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a larger studio with hundreds of artists it can be a specific role, such as weapons modeling or character modeling, but this is rare.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools