Difference between revisions of "GrassTechnique"
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(Tutorial: Modeling low-poly grass for Cryengine 3) |
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Grass in-game can be created using a variety of techniques. | Grass in-game can be created using a variety of techniques. | ||
− | * [[ | + | [[image:farmhouse_grass.jpg|thumb|300px|left|Grass texture from a high-poly model. <br/>Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/> |
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+ | == Tutorials == | ||
+ | * [http://polycount.com/discussion/130038/ryse-moss-tutorial/p1 Ryse Moss Tutorial] Polycount forum thread. Tutorial about how the moss was created for Ryse. | ||
+ | * [http://polycount.com/discussion/101198/grass-in-dota-2/p1 Grass in DOTA 2] Polycount forum thread. Discussion about how the grass was created for Dota 2. | ||
+ | * [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark "Jenn0_Bing" Foreman]. How to bake high-res grass geometry into tiled textures. | ||
+ | * [http://polycount.com/discussion/74765/realistic-mowed-grass-ideas/p1 Realistic Mowed Grass - ideas?] Polycount forum thread. Realtime grass techniques for both long and short grass. | ||
+ | * [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use. | ||
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+ | == More Information == | ||
* [[Billboard]] | * [[Billboard]] | ||
− | * [[ | + | * [[Foliage]] |
− | * [[ | + | * [[HairTechnique]] |
+ | * [[Transparency map]] | ||
+ | * [[VertexNormal]] | ||
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[[Category:TextureTechnique]] [[Category:EnvironmentFoliage]] | [[Category:TextureTechnique]] [[Category:EnvironmentFoliage]] |
Latest revision as of 09:09, 18 June 2017
Grass in-game can be created using a variety of techniques.
Tutorials
- Ryse Moss Tutorial Polycount forum thread. Tutorial about how the moss was created for Ryse.
- Grass in DOTA 2 Polycount forum thread. Discussion about how the grass was created for Dota 2.
- Hand Painted Grass Tutorial by Mark "Jenn0_Bing" Foreman. How to bake high-res grass geometry into tiled textures.
- Realistic Mowed Grass - ideas? Polycount forum thread. Realtime grass techniques for both long and short grass.
- Rendering Grass in Real Time with Dynamic Lighting from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use.
More Information