Difference between revisions of "CharacterSculpting"

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Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model.  
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Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using [[Tools#3D_Sculpting_Software|3D sculpting software]]. Usually the details from these models are [[Texture Baking|baked]] into a [[Normal map]] for a lower-resolution in-game model.
  
 
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* [[Image:sculpt_zbrushfurfabtorres.png]] [http://www.youtube.com/watch?v=vcNnCCpNaco Fur Tutorial timelapse] - by ''[http://www.youtube.com/user/fabtorres fabtorres]''. Silent timelapse showing the sculpting of a small section of fur on a sphere.
 
* [[Image:sculpt_zbrushfurfabtorres.png]] [http://www.youtube.com/watch?v=vcNnCCpNaco Fur Tutorial timelapse] - by ''[http://www.youtube.com/user/fabtorres fabtorres]''. Silent timelapse showing the sculpting of a small section of fur on a sphere.
 
* [[Image:sculpt_zbrushintrobook.png]] [http://www.amazon.com/Introducing-ZBrush-Eric-Keller/dp/0470262796 Introducing ZBrush] - by ''[http://www.bloopatone.com/blog/ Eric Keller]''. ($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral [http://www.zbrushcentral.com/showthread.php?t=64373 thread here]).
 
* [[Image:sculpt_zbrushintrobook.png]] [http://www.amazon.com/Introducing-ZBrush-Eric-Keller/dp/0470262796 Introducing ZBrush] - by ''[http://www.bloopatone.com/blog/ Eric Keller]''. ($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral [http://www.zbrushcentral.com/showthread.php?t=64373 thread here]).
* [[Image:sculpt_repeatedpatterns.png]] [http://boards.polycount.net/showthread.php?t=71712 Sculpting methods for repeated patterns] - Polycount Forum thread. How to lay down a repeating pattern like scales, knitted cloth, fur, etc.
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* [[Image:sculpt_repeatedpatterns.png]] [http://polycount.com/discussion/71712 Sculpting methods for repeated patterns] - Polycount Forum thread. How to lay down a repeating pattern like scales, knitted cloth, fur, etc.
  
 
== Hard-Surface Sculpting ==
 
== Hard-Surface Sculpting ==
Most mechanical modeling is done with [[Subdivision Surface Modeling]] but digital sculpting apps can also be used for mechanical work. [http://www.polycount.com/forum/showpost.php?p=1681271&postcount=46 A great post the explains why sub-d is better].
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Most mechanical modeling is done with [[Subdivision Surface Modeling]] but digital sculpting apps can also be used for mechanical work. [http://polycount.com/discussion/comment/1681271/#Comment_1681271 A great post the explains why sub-d is better].
  
 
* [[Image:sculpt_cardwellmudboxhardsurfaces.png]] [http://www.youtube.com/watch?v=126YvIpwXHQ Mudbox - Hardsurface Forms - Freestyle] - by ''[http://ca.linkedin.com/pub/dave-cardwell/1/318/b0b Dave Cardwell]'' In-depth video tutorial with voice-over.
 
* [[Image:sculpt_cardwellmudboxhardsurfaces.png]] [http://www.youtube.com/watch?v=126YvIpwXHQ Mudbox - Hardsurface Forms - Freestyle] - by ''[http://ca.linkedin.com/pub/dave-cardwell/1/318/b0b Dave Cardwell]'' In-depth video tutorial with voice-over.
 
* [[Image:sculpt_mechanicalmoondonghwa.png]] [http://www.youtube.com/watch?v=Skp_HSyCV0E ZBrush - Mechanical Sculpting timelapse] - by ''[http://blog.naver.com/dilblo moondonghwa]'' Music-only timelapse showing bio-mechanical sculpting techniques.
 
* [[Image:sculpt_mechanicalmoondonghwa.png]] [http://www.youtube.com/watch?v=Skp_HSyCV0E ZBrush - Mechanical Sculpting timelapse] - by ''[http://blog.naver.com/dilblo moondonghwa]'' Music-only timelapse showing bio-mechanical sculpting techniques.
 
* [[Image:sculpt_preservinghardedges.png]] [http://vimeo.com/9473973 ZBrush - Preserving Hard Edges From Maya To ZBrush] - by ''[http://vimeo.com/nickz Nick Zuccarello]''In-depth video tutorial with voice-over.
 
* [[Image:sculpt_preservinghardedges.png]] [http://vimeo.com/9473973 ZBrush - Preserving Hard Edges From Maya To ZBrush] - by ''[http://vimeo.com/nickz Nick Zuccarello]''In-depth video tutorial with voice-over.
* [[Image:sculpt_hardedgehighpoly.png]] [http://boards.polycount.net/showthread.php?t=47041 Hard edge - highpoly] - a Polycount Fprum thread.
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* [[Image:sculpt_hardedgehighpoly.png]] [http://polycount.com/discussion/47041 Hard edge - highpoly] - a Polycount Forum thread.
  
 
== More Information ==
 
== More Information ==

Latest revision as of 07:06, 3 November 2015

Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using 3D sculpting software. Usually the details from these models are baked into a Normal map for a lower-resolution in-game model.

Sculpting Tutorials

These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.

Hard-Surface Sculpting

Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work. A great post the explains why sub-d is better.

More Information


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