Difference between revisions of "CharacterSculpting"
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− | Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using | + | Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using [[Tools#3D_Sculpting_Software|3D sculpting software]]. Usually the details from these models are [[Texture Baking|baked]] into a [[Normal map]] for a lower-resolution in-game model. |
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* [[Image:sculpt_zbrushfurfabtorres.png]] [http://www.youtube.com/watch?v=vcNnCCpNaco Fur Tutorial timelapse] - by ''[http://www.youtube.com/user/fabtorres fabtorres]''. Silent timelapse showing the sculpting of a small section of fur on a sphere. | * [[Image:sculpt_zbrushfurfabtorres.png]] [http://www.youtube.com/watch?v=vcNnCCpNaco Fur Tutorial timelapse] - by ''[http://www.youtube.com/user/fabtorres fabtorres]''. Silent timelapse showing the sculpting of a small section of fur on a sphere. | ||
* [[Image:sculpt_zbrushintrobook.png]] [http://www.amazon.com/Introducing-ZBrush-Eric-Keller/dp/0470262796 Introducing ZBrush] - by ''[http://www.bloopatone.com/blog/ Eric Keller]''. ($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral [http://www.zbrushcentral.com/showthread.php?t=64373 thread here]). | * [[Image:sculpt_zbrushintrobook.png]] [http://www.amazon.com/Introducing-ZBrush-Eric-Keller/dp/0470262796 Introducing ZBrush] - by ''[http://www.bloopatone.com/blog/ Eric Keller]''. ($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral [http://www.zbrushcentral.com/showthread.php?t=64373 thread here]). | ||
− | * [[Image:sculpt_repeatedpatterns.png]] [http:// | + | * [[Image:sculpt_repeatedpatterns.png]] [http://polycount.com/discussion/71712 Sculpting methods for repeated patterns] - Polycount Forum thread. How to lay down a repeating pattern like scales, knitted cloth, fur, etc. |
== Hard-Surface Sculpting == | == Hard-Surface Sculpting == | ||
− | Most mechanical modeling is done with [[Subdivision Surface Modeling]] but digital sculpting apps can also be used for mechanical work. [http:// | + | Most mechanical modeling is done with [[Subdivision Surface Modeling]] but digital sculpting apps can also be used for mechanical work. [http://polycount.com/discussion/comment/1681271/#Comment_1681271 A great post the explains why sub-d is better]. |
* [[Image:sculpt_cardwellmudboxhardsurfaces.png]] [http://www.youtube.com/watch?v=126YvIpwXHQ Mudbox - Hardsurface Forms - Freestyle] - by ''[http://ca.linkedin.com/pub/dave-cardwell/1/318/b0b Dave Cardwell]'' In-depth video tutorial with voice-over. | * [[Image:sculpt_cardwellmudboxhardsurfaces.png]] [http://www.youtube.com/watch?v=126YvIpwXHQ Mudbox - Hardsurface Forms - Freestyle] - by ''[http://ca.linkedin.com/pub/dave-cardwell/1/318/b0b Dave Cardwell]'' In-depth video tutorial with voice-over. | ||
* [[Image:sculpt_mechanicalmoondonghwa.png]] [http://www.youtube.com/watch?v=Skp_HSyCV0E ZBrush - Mechanical Sculpting timelapse] - by ''[http://blog.naver.com/dilblo moondonghwa]'' Music-only timelapse showing bio-mechanical sculpting techniques. | * [[Image:sculpt_mechanicalmoondonghwa.png]] [http://www.youtube.com/watch?v=Skp_HSyCV0E ZBrush - Mechanical Sculpting timelapse] - by ''[http://blog.naver.com/dilblo moondonghwa]'' Music-only timelapse showing bio-mechanical sculpting techniques. | ||
* [[Image:sculpt_preservinghardedges.png]] [http://vimeo.com/9473973 ZBrush - Preserving Hard Edges From Maya To ZBrush] - by ''[http://vimeo.com/nickz Nick Zuccarello]''In-depth video tutorial with voice-over. | * [[Image:sculpt_preservinghardedges.png]] [http://vimeo.com/9473973 ZBrush - Preserving Hard Edges From Maya To ZBrush] - by ''[http://vimeo.com/nickz Nick Zuccarello]''In-depth video tutorial with voice-over. | ||
− | * [[Image:sculpt_hardedgehighpoly.png]] [http:// | + | * [[Image:sculpt_hardedgehighpoly.png]] [http://polycount.com/discussion/47041 Hard edge - highpoly] - a Polycount Forum thread. |
== More Information == | == More Information == |
Latest revision as of 07:06, 3 November 2015
Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using 3D sculpting software. Usually the details from these models are baked into a Normal map for a lower-resolution in-game model.
Sculpting Tutorials
These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.
- ZBrush Clothes Tutorial - by Benjamin "Selwy" Leitgeb. In-depth tutorial about how to model folds, with references and videos.
- Shirt, Pants, Facial Sculpting Timelapse Videos - by Mashru "MM" Mishu. Silent timelapse videos showing the sculpting of clothing and facial features.
- Fur Tutorial timelapse - by fabtorres. Silent timelapse showing the sculpting of a small section of fur on a sphere.
- Introducing ZBrush - by Eric Keller. ($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral thread here).
- Sculpting methods for repeated patterns - Polycount Forum thread. How to lay down a repeating pattern like scales, knitted cloth, fur, etc.
Hard-Surface Sculpting
Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work. A great post the explains why sub-d is better.
- Mudbox - Hardsurface Forms - Freestyle - by Dave Cardwell In-depth video tutorial with voice-over.
- ZBrush - Mechanical Sculpting timelapse - by moondonghwa Music-only timelapse showing bio-mechanical sculpting techniques.
- ZBrush - Preserving Hard Edges From Maya To ZBrush - by Nick ZuccarelloIn-depth video tutorial with voice-over.
- Hard edge - highpoly - a Polycount Forum thread.
More Information
- Tools#3D_Sculpting_Software
- BaseMesh
- Category:Topology
- EnvironmentSculpting
- ReTopologyModeling
- SubdivisionSurfaceModeling