Difference between revisions of "Face weighted normals"

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(FWN Tools: https://github.com/pmnuckels/wnormals)
 
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== FWN Tools ==
 
== FWN Tools ==
* 3ds Max: [https://github.com/ByteHazard/wnormals wnormals] by Martijn Buijs
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* 3ds Max: [https://github.com/pmnuckels/wnormals wnormals] by Martijn Buijs
 
* Blender: [https://www.blend4web.com/en/article/131/ Normal Editor] by Blend4Web
 
* Blender: [https://www.blend4web.com/en/article/131/ Normal Editor] by Blend4Web
 
* Maya: [http://wiki.polycount.com/wiki/VertexNormal#mig_Normal_Tools mig Normal Tools] by Mika Göös
 
* Maya: [http://wiki.polycount.com/wiki/VertexNormal#mig_Normal_Tools mig Normal Tools] by Mika Göös
 
  
 
== More Information ==
 
== More Information ==

Latest revision as of 13:32, 25 April 2019

Face weighted normals (FWN) is a technique to improve shading for 3d models. Shading can be improved by adding bevels and altering the vertex normals to be perpendicular on the larger flat polygons. This forces the shading to be blended across the smaller bevel faces, rather than across the entire model.

However, the added bevels will often create long thin triangles, which can significantly reduce rendering performance. See Counting Quads.


Bending normals on bevelled models.
From the tutorial Shading techniques Superspecular soft edges
Image by Paolo Oliverio

FWN Tools

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