Difference between revisions of "Category:Glossary"

From polycount
Jump to: navigation, search
m (changed category)
 
(79 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
= Category Glossary =
 
A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary].
 
  
 +
A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary]. See also the [http://archive.gamedev.net/archive/dict/browse567b.html?Section=0&CategoryID=7 GameDev.net glossary].
  
 
+
[[Category:Information]]
Pages to port over:
+
* [[ForwardKinematics]]
+
* [[FOV]]
+
* [[FPS]] (both definitions on same page)
+
* [[FrameBuffer]]
+
* [[FrameRate]]
+
* [[Frustrum]]
+
* [[Fubar]]
+
* [[FullBright]]
+
* [[Geometry]]
+
* [[GimbalLock]]
+
* [[GouraudShading]]
+
* [[HeightMap]]
+
* [[HiddenSurfaceRemoval]]
+
* [[Hierarchy]]
+
* [[Interpolation]]
+
* [[InverseKinematics]]
+
* [[BlendInvert]] (in the Glossary was it called [[InvertBlending]], but in the wiki we're using Blend- as the prefix for these kinds of articles)
+
* [[LightMap]]
+
* [[LOD]]
+
* [[Map]] (redirect to [[Category:TextureTypes]])
+
* [[Mapping]] (redirect to [[Category:TextureCoordinates]])
+
* [[Material]]
+
* [[Memory]]
+
* [[Mesh]]
+
* [[MipMap]] (was MIPMapping)
+
* [[Morph]]
+
* [[MultiTexture]]
+
* [[N-gon]]
+
* [[Nadir]]
+
* [[Node]]
+
* [[NURBS]]
+
* [[Opacity]]
+
* [[Parent]]
+
* [[Phong]] (include both PhongShading and PhongLighting)
+
* [[Pitch]]
+
* [[Pixel]]
+
* [[Polygon]]
+
* [[PowerOfTwo]]
+
* [[Quad]]
+
* [[RAM]]
+
* [[RayCast]]
+
* [[RayTrace]]
+
* [[RealTime]]
+
* [[Render]]
+
* [[RGBSpace]]
+
* [[Roll]]
+
* [[RT3D]]
+
* [[Shading]]
+
* [[Sorting]]
+
* [[Spline]]
+
* [[Sprite]]
+
* [[Storyboard]]
+
* [[Strip]] (was Tri-Strips)
+
* [[BlendSubtract]]
+
* [[ColorModel]]
+
* [[Texel]]
+
* [[Texture]] (redirect to [[Category:TextureTypes]])
+
* [[TextureBlending]]
+
* [[TextureCompression]]
+
* [[TextureFiltering]]
+
* [[Tiling]]
+
* [[Transforms]]
+
* [[Triangle]]
+
* [[TrilinearFiltering]]
+
* [[UVCoordinates]] (redirect to [[Category:TextureCoordinates]])
+
* [[Vertex]]
+
* [[Viewer]] (both definitions on same page)
+
* [[Voxel]]
+
* [[Wavelet]]
+
* [[Yaw]]
+
* [[Z-Buffer]]
+
* [[Zenith]]
+

Latest revision as of 11:27, 29 August 2021


A glossary of game terms, derived from the old Polycount glossary. See also the GameDev.net glossary.

Pages in category "Glossary"

The following 155 pages are in this category, out of 155 total.

2

A

B

C

D

E

F

G

H

I

J

L

M

N

O

P

P cont.

Q

R

S

T

U

V

W

Y

Z

Personal tools
Namespaces

Variants
Actions
Navigation
Tools