Difference between revisions of "Talk:Normal map"
From polycount
EricChadwick (Talk | contribs) |
EricChadwick (Talk | contribs) (to do) |
||
Line 1: | Line 1: | ||
This page doesn't show up in a search for "normal map", I don't think articles like this should be plural; Normal Maps should redirect to Normal Map. [[User:Throttlekitty|Throttlekitty]] ([[User talk:Throttlekitty|talk]]) 14:41, 7 August 2014 (EDT) | This page doesn't show up in a search for "normal map", I don't think articles like this should be plural; Normal Maps should redirect to Normal Map. [[User:Throttlekitty|Throttlekitty]] ([[User talk:Throttlekitty|talk]]) 14:41, 7 August 2014 (EDT) | ||
---- | ---- | ||
− | Fixed it. | + | :Fixed it. |
# "Normal map" was auto redirecting to "Normal Maps" for some reason, so I had to click on the "redirected from Normal map" link at top. | # "Normal map" was auto redirecting to "Normal Maps" for some reason, so I had to click on the "redirected from Normal map" link at top. | ||
# Then I edited that redirect to point to Normal Map. Which fixed the problem. | # Then I edited that redirect to point to Normal Map. Which fixed the problem. | ||
Line 7: | Line 7: | ||
# Then I moved "Normal Map" to "Normal map". | # Then I moved "Normal Map" to "Normal map". | ||
[[User:EricChadwick|EricChadwick]] ([[User talk:EricChadwick|talk]]) 11:18, 8 August 2014 (EDT) | [[User:EricChadwick|EricChadwick]] ([[User talk:EricChadwick|talk]]) 11:18, 8 August 2014 (EDT) | ||
+ | ---- | ||
+ | To do: | ||
+ | * Update the page to incorporate the latest info. Remove the inaccuracies. Move extra info to new pages. | ||
+ | * Make it concise. Should be quick for newbs to find the best workflow. | ||
+ | * Add data from these threads: | ||
+ | ** [http://www.polycount.com/forum/showthread.php?t=81154 Understanding averaged normals and ray projection/Who put waviness in my normal map?] | ||
+ | ** [http://www.polycount.com/forum/showthread.php?t=107196 You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts] | ||
+ | ** [http://www.polycount.com/forum/showthread.php?t=116899 Official handplane support thread - Now freeware!!] | ||
+ | ** [http://www.polycount.com/forum/showthread.php?t=152467 The best kind of beveling ?] | ||
+ | ** [http://farfarer.com/resources.htm RNM Normal Map Combiner], by [http://www.farfarer.com/ James "Farfarer" O'Hare] | ||
+ | ** [http://vincentcallebaut.com/CombineNormal.html Combine Normal], by [http://vincentcallebaut.comVincent "Vincentt" Callebaut], [http://www.polycount.com/forum/showthread.php?t=131819 Combine normal maps script for Photoshop] Polycount Forum thread. | ||
+ | ** [http://www.polycount.com/forum/showpost.php?p=2226864&postcount=51 Earthquake on separating smoothing groups in the UV] | ||
+ | ** [http://www.polycount.com/forum/showpost.php?p=2225535&postcount=40 JedTheKrampus on offsetting Mirrored UVs] | ||
+ | ** [http://www.polycount.com/forum/showthread.php?t=148303 Of Bit Depths, Banding and Normal Maps] | ||
+ | ** [http://www.polycount.com/forum/showthread.php?t=147227 Skew you buddy! Making sense of skewed normal map details.] | ||
+ | ** [http://www.polycount.com/forum/showthread.php?t=146667 A Practical Guide On Normal Mapping For Games] | ||
+ | ** [http://www.polycount.com/forum/showthread.php?t=144715 Skewmesh Tutorial] | ||
+ | ** [http://www.laurenscorijn.com/future-xoliulshader-support.html Future Xoliulshader support] = why Xoliulshader doesn't work properly in 3ds Max 2013/2014. | ||
+ | - [[User:EricChadwick|EricChadwick]] ([[User talk:EricChadwick|talk]]) 12:36, 9 May 2015 (EDT) |
Revision as of 11:36, 9 May 2015
This page doesn't show up in a search for "normal map", I don't think articles like this should be plural; Normal Maps should redirect to Normal Map. Throttlekitty (talk) 14:41, 7 August 2014 (EDT)
- Fixed it.
- "Normal map" was auto redirecting to "Normal Maps" for some reason, so I had to click on the "redirected from Normal map" link at top.
- Then I edited that redirect to point to Normal Map. Which fixed the problem.
- I deleted "Normal map", now a search goes right to Normal Map where the content is.
- Then I moved "Normal Map" to "Normal map".
EricChadwick (talk) 11:18, 8 August 2014 (EDT)
To do:
- Update the page to incorporate the latest info. Remove the inaccuracies. Move extra info to new pages.
- Make it concise. Should be quick for newbs to find the best workflow.
- Add data from these threads:
- Understanding averaged normals and ray projection/Who put waviness in my normal map?
- You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
- Official handplane support thread - Now freeware!!
- The best kind of beveling ?
- RNM Normal Map Combiner, by James "Farfarer" O'Hare
- Combine Normal, by "Vincentt" Callebaut, Combine normal maps script for Photoshop Polycount Forum thread.
- Earthquake on separating smoothing groups in the UV
- JedTheKrampus on offsetting Mirrored UVs
- Of Bit Depths, Banding and Normal Maps
- Skew you buddy! Making sense of skewed normal map details.
- A Practical Guide On Normal Mapping For Games
- Skewmesh Tutorial
- Future Xoliulshader support = why Xoliulshader doesn't work properly in 3ds Max 2013/2014.
- EricChadwick (talk) 12:36, 9 May 2015 (EDT)