Difference between revisions of "CharacterSculpting"

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Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model.  
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Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using [[Tools#3D_Sculpting_Software|3D sculpting software]]. Usually the details from these models are [[Texture Baking|baked]] into a [[Normal map]] for a lower-resolution in-game model.
  
 
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Revision as of 15:17, 12 May 2015

Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using 3D sculpting software. Usually the details from these models are baked into a Normal map for a lower-resolution in-game model.

Sculpting Tutorials

These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.

Hard-Surface Sculpting

Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work. A great post the explains why sub-d is better.

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