Difference between revisions of "GrassTechnique"
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== More Information == | == More Information == | ||
* [[Billboard]] | * [[Billboard]] | ||
− | * [[ | + | * [[Foliage]] |
* [[HairTechnique]] | * [[HairTechnique]] | ||
* [[Transparency map]] | * [[Transparency map]] |
Revision as of 10:13, 12 January 2015
Grass in-game can be created using a variety of techniques.
Tutorials
- Tutorial: Modeling low-poly grass for Cryengine 3 CryDevForums thread. Tutorial for creating grass in CryEngine.
- Ryse Moss Tutorial Polycount forum thread. Tutorial about how the moss was created for Ryse.
- Grass in DOTA 2 Polycount forum thread. Discussion about how the grass was created for Dota 2.
- Hand Painted Grass Tutorial by Mark "Jenn0_Bing" Foreman. How to bake high-res grass geometry into tiled textures.
- Realistic Mowed Grass - ideas? Polycount forum thread. Realtime grass techniques for both long and short grass.
- Rendering Grass in Real Time with Dynamic Lighting from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use.
More Information