Difference between revisions of "User:EricChadwick"
From polycount
EricChadwick (Talk | contribs) (to do) |
EricChadwick (Talk | contribs) (Image Formatting) |
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* [[Normal_map]] is too long, and out of date. | * [[Normal_map]] is too long, and out of date. | ||
* PBR. | * PBR. | ||
+ | |||
+ | === Image Formatting === | ||
+ | <gallery mode="nolines" heights=120px widths=120px> | ||
+ | alpha_8bit.gif|8bit, 256 grays (enlarged 4x). | ||
+ | alpha_4bit.gif|4bit, 16 grays (enlarged 4x). | ||
+ | alpha_1bit.gif|1bit, black and white only (enlarged 4x). | ||
+ | </gallery> | ||
+ | |||
+ | [[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/> |
Revision as of 12:32, 24 March 2015
- I'm a veteran game development artist with experience in various roles.
- I'm also an administrator for this wiki; if you have any questions feel free to contact me.
Links
- Wiki contributions: Special:Contributions/EricChadwick
- Forum name: Eric Chadwick
- Portfolio: http://ericchadwick.com
- LinkedIn: http://www.linkedin.com/in/ericchadwick
Bookmarks
To Do
- Add modular info from this thread to this wiki page.
- Some tutorials are missing their images, see TexturingTutorials#Painting_Stylistic_Textures.
- Visual examples for Transparency_map.
- Normal_map is too long, and out of date.
- PBR.