Difference between revisions of "Curvature map"
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EricChadwick (Talk | contribs) (cavity) |
EricChadwick (Talk | contribs) (Cavity map is different) |
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− | A curvature map is a texture that stores the convexity/concavity of the mesh. Also called | + | A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concavity, Convexity, Pits & Peaks, Worn Edge. |
− | + | A cavity map is different, it stores ambient occlusion which is limited to small crevices only. | |
+ | |||
+ | Curvature can be used to mask where the surface would get more wear or where sub-surface scattering might occur (convex), where it might accumulate more dirt (concave), to check for surface continuity, etc. | ||
[[image:vertcurvature_rebb.jpg|frame|left|Concavity (green) & convexity (red), made with rebb's [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py]. Image by [http://www.polycount.com/forum/member.php?u=16953 'rebb'].]]<br clear="all"/> | [[image:vertcurvature_rebb.jpg|frame|left|Concavity (green) & convexity (red), made with rebb's [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py]. Image by [http://www.polycount.com/forum/member.php?u=16953 'rebb'].]]<br clear="all"/> | ||
* [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] Polycount Forum thread. | * [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] Polycount Forum thread. | ||
− | |||
* [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']. A Maya script that bakes concavity/convexity into [[VertexColor]]. | * [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']. A Maya script that bakes concavity/convexity into [[VertexColor]]. | ||
* [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]. A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[VertexColor]], and creates a procedural material to get chipped edges. | * [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]. A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[VertexColor]], and creates a procedural material to get chipped edges. | ||
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== Related Pages == | == Related Pages == | ||
+ | * [[Cavity map]] | ||
* [[Curvature map]] | * [[Curvature map]] | ||
* [[DuDv map]] | * [[DuDv map]] |
Revision as of 09:25, 6 June 2015
A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concavity, Convexity, Pits & Peaks, Worn Edge.
A cavity map is different, it stores ambient occlusion which is limited to small crevices only.
Curvature can be used to mask where the surface would get more wear or where sub-surface scattering might occur (convex), where it might accumulate more dirt (concave), to check for surface continuity, etc.
- corner vertex baking - maya mel/python Polycount Forum thread.
- r7_vertCurvature.py by 'rebb'. A Maya script that bakes concavity/convexity into VertexColor.
- Worn Edges Using A Distorted Vertex Map by Neil Blevins. A 3ds Max tutorial what uses his script cornerEdgeToVertexMap to color the convex edges as VertexColor, and creates a procedural material to get chipped edges.
- tc_curvature by Tom Cowland. A Mental Ray shader for calculating surface curvature.
- Tension Modifier by Grant Adam. A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity.
- Curvature node by Denis Pontonnier. A shader node for Lightwave.
- Convexity tool in Xnormal
- Worn Edges tool in TexTools for 3ds Max (not available yet).
Related Pages