Difference between revisions of "Lighting"
EricChadwick (Talk | contribs) (dota2) |
EricChadwick (Talk | contribs) ((UE4) Asylum Environment - Lighting Setup) |
||
Line 1: | Line 1: | ||
All about lighting in games. | All about lighting in games. | ||
+ | [http://polycount.com/discussion/comment/2394303/#Comment_2394303 (UE4) Asylum Environment - Lighting Setup] | ||
[[Image:Dota2CharacterTextureGuide.png|link=http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf]] [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf Dota 2 Character Texture Guide] by Valve Software, from [http://www.dota2.com/workshop/ Dota 2 Workshop] shows how to use [[Ambient_occlusion_map|ambient occlusion]] and point light [[Texture_Baking|bakes]] to create the diffuse texture. [[file:Dota2CharacterTextureGuide.pdf]](3MB pdf backup) | [[Image:Dota2CharacterTextureGuide.png|link=http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf]] [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf Dota 2 Character Texture Guide] by Valve Software, from [http://www.dota2.com/workshop/ Dota 2 Workshop] shows how to use [[Ambient_occlusion_map|ambient occlusion]] and point light [[Texture_Baking|bakes]] to create the diffuse texture. [[file:Dota2CharacterTextureGuide.pdf]](3MB pdf backup) |
Revision as of 07:48, 17 December 2015
All about lighting in games.
(UE4) Asylum Environment - Lighting Setup
Dota 2 Character Texture Guide by Valve Software, from Dota 2 Workshop shows how to use ambient occlusion and point light bakes to create the diffuse texture. File:Dota2CharacterTextureGuide.pdf(3MB pdf backup)
Character Lighting Tutorial - Marmoset by Joe 'EarthQuake' Wilson
BioShock Infinite Lighting by Steve Anichini
Practical Light and Color ($) by Jeremy Vickery - video by a lighting artist at Pixar
Light for Visual Artists: Understanding & Using Light in Art & Design ($) by Richard Yot
Color and Light: A Guide for the Realist Painter ($) by James Gurney - lighting from a painter's perspective, lavishly illustrated.
Painting With Light ($) by John Alton - cinematographer's guide to lighting.
Digital Lighting and Rendering ($) by Jeremy Birn - digital artist's guide to lighting.
The Hows and Whys of Level Design - Lighting ($) by Sjoerd 'hourences' De Jong
Understanding Color by Andrew Price - video by a Blender artist, see also the web page version.
LIGHT - a detailed tutorial by Richard Yot
Advanced Lighting Techniques by Amaan Akram
Lighting Basics and You... thread on the Polycount Forum.
Three-Point Lighting for 3D Renderings by Jeremy Birn
PSG Art tutorial by Arne Niklas Jansson
More Information
- Next gen Lighting on the Polycount Forum.
- Category:Rendering
- Category:Shaders
- AmbientOcclusionVertexColor
- Concept_Fundamentals#Painting_Fundamentals
- Glow
- SmoothingGroups
- VertexNormal