Difference between revisions of "Curvature map"

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== Related Pages ==
 
== Related Pages ==
{{Category:Bump map}}
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* [[Curvature map]]
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* [[DuDv map]]
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* [[Flow map]]
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* [[Normal map]]
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* [[Radiosity normal map]]
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* [[Vector displacement map]]
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]]
 
[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]]

Revision as of 20:16, 29 November 2014

A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.

The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.

Concavity (green) & convexity (red), made with rebb's r7_vertCurvature.py. Image by 'rebb'.


Concavity (red) & convexity (green), made with Grant Adam's Tension Modifier. Image by Grant Adam.


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