Difference between revisions of "Curvature map"
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== Related Pages == | == Related Pages == | ||
− | + | * [[Curvature map]] | |
+ | * [[DuDv map]] | ||
+ | * [[Flow map]] | ||
+ | * [[Normal map]] | ||
+ | * [[Radiosity normal map]] | ||
+ | * [[Vector displacement map]] | ||
+ | |||
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] |
Revision as of 20:16, 29 November 2014
A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.
- corner vertex baking - maya mel/python Polycount Forum thread.
- My Cavity Map Notes Polycount Forum thread.
- r7_vertCurvature.py by 'rebb'. A Maya script that bakes concavity/convexity into VertexColor.
- Worn Edges Using A Distorted Vertex Map by Neil Blevins. A 3ds Max tutorial what uses his script cornerEdgeToVertexMap to color the convex edges as VertexColor, and creates a procedural material to get chipped edges.
- tc_curvature by Tom Cowland. A Mental Ray shader for calculating surface curvature.
- Tension Modifier by Grant Adam. A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity.
- Curvature node by Denis Pontonnier. A shader node for Lightwave.
- Convexity tool in Xnormal
- Worn Edges tool in TexTools for 3ds Max (not available yet).
Related Pages
- Curvature map
- DuDv map
- Flow map
- Normal map
- Radiosity normal map
- Vector displacement map