Difference between revisions of "Curvature map"

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* [http://pagesperso-orange.fr/dpont/plugins/nodes/nodes/Curvatures.html#Curvatures Curvature node] by [http://pagesperso-orange.fr/dpont/main_en.htm Denis Pontonnier]. A shader node for Lightwave.
 
* [http://pagesperso-orange.fr/dpont/plugins/nodes/nodes/Curvatures.html#Curvatures Curvature node] by [http://pagesperso-orange.fr/dpont/main_en.htm Denis Pontonnier]. A shader node for Lightwave.
 
* [http://www.xnormal.net Convexity] tool in Xnormal
 
* [http://www.xnormal.net Convexity] tool in Xnormal
* [http://renderhjs.net/textools/ Worn Edges] tool in TexTools for 3ds Max (not available yet).
+
* [http://renderhjs.net/textools/ Cavity] render tool in TexTools for 3ds Max.
  
 
[[image:vertcurvature_grantadam.jpg|thumb|300px|left|Concavity (red) & convexity (green), made with Grant Adam's [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier]. Image by [http://www.members.optushome.com.au/ghra/ Grant Adam].]]<br clear="all"/>
 
[[image:vertcurvature_grantadam.jpg|thumb|300px|left|Concavity (red) & convexity (green), made with Grant Adam's [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier]. Image by [http://www.members.optushome.com.au/ghra/ Grant Adam].]]<br clear="all"/>

Revision as of 14:20, 22 August 2015

A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concavity, Convexity, Pits & Peaks, Worn Edge.

A Cavity map is different, it stores ambient occlusion which is limited to small crevices only.

Curvature can be used to mask where the surface would get more wear or where sub-surface scattering might occur (convex), where it might accumulate more dirt (concave), to check for surface continuity, etc.

Concavity (green) & convexity (red), made with rebb's r7_vertCurvature.py. Image by 'rebb'.

Concavity (red) & convexity (green), made with Grant Adam's Tension Modifier. Image by Grant Adam.


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