Difference between revisions of "Anisotropic map"

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== Anisotropic Tutorials ==
 
== Anisotropic Tutorials ==
* [http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/ Anisotropic Shader For Hair] by Stephen Jameson provides a breakdown of a shader setup in the Unreal Development Kit (UDK).
 
 
* [http://polycount.com/discussion/77968 HAIR!?] thread on Polycount by [http://technicalartlead.blogspot.com/ Paul 'Prolow' Lohman] has some examples of an anisotropic hair shader in Maya.
 
* [http://polycount.com/discussion/77968 HAIR!?] thread on Polycount by [http://technicalartlead.blogspot.com/ Paul 'Prolow' Lohman] has some examples of an anisotropic hair shader in Maya.
 
* [http://polycount.com/discussion/comment/1229069/#Comment_1229069 Making an anisotropic map for Marmoset Toolbag] post on the Polycount forum from the Lead Engineer at 8monkey Labs.
 
* [http://polycount.com/discussion/comment/1229069/#Comment_1229069 Making an anisotropic map for Marmoset Toolbag] post on the Polycount forum from the Lead Engineer at 8monkey Labs.

Revision as of 07:58, 12 April 2016

An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.

The texture is usually called a Flow map which is very similar in concept to a normal map, except instead of controlling surface normals, it distorts the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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