Difference between revisions of "Category:Glossary"
From polycount
(clarified list of "Pages To Port Over") |
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− | [[Camera]] | + | * [[Camera]] |
− | + | * [[Child]] | |
− | + | * [[Chromakey]] | |
− | + | * [[ClippingPlane]] | |
− | [[Child]] | + | * [[CollisionDetection]] |
− | + | * [[ColorDepth]] | |
− | [[Chromakey]] | + | * [[Compile]] |
− | + | * [[Concave]] | |
− | [[ClippingPlane]] | + | * [[Convex]] |
− | + | * [[Coplanar]] | |
− | [[CollisionDetection]] | + | * [[Coordinate]] (include Cartesian, Position, Texture) |
− | + | * [[DarkMap]] | |
− | [[ColorDepth]] | + | * [[Declination]] |
− | + | * [[DrawOrder]] | |
− | [[Compile]] | + | * [[DrawRate]] (redirect to [[FillRate]]) |
− | + | * [[DynamicLighting]] | |
− | [[Concave]] | + | * [[Engine]] |
− | + | * [[EnvironmentMap]] (incorporate the Glossary info from [[EnvironmentMapping]]?) | |
− | [[Convex]] | + | * [[Expression]] |
− | + | * [[Face]] | |
− | [[Coplanar]] | + | * [[Fan]] (related to [[Strip]]) |
− | + | * [[FillRate]] | |
− | [[ | + | * [[Fog]] |
− | + | * [[ForwardKinematics]] | |
− | + | * [[FOV]] | |
− | + | * [[FPS]] (both definitions on same page) | |
− | [[DarkMap]] | + | * [[FrameBuffer]] |
− | + | * [[FrameRate]] | |
− | [[Declination]] | + | * [[Frustrum]] |
− | + | * [[Fubar]] | |
− | [[DrawOrder]] | + | * [[FullBright]] |
− | + | * [[Geometry]] | |
− | [[DrawRate]] | + | * [[GimbalLock]] |
− | + | * [[GouraudShading]] | |
− | [[DynamicLighting]] | + | * [[HeightMap]] |
− | + | * [[HiddenSurfaceRemoval]] | |
− | [[Engine]] | + | * [[Hierarchy]] |
− | + | * [[Interpolation]] | |
− | [[EnvironmentMapping]] | + | * [[InverseKinematics]] |
− | + | * [[BlendInvert]] (in the Glossary was it called [[InvertBlending]], but in the wiki we're using Blend- as the prefix for these kinds of articles) | |
− | [[ | + | * [[LightMap]] |
− | + | * [[LOD]] | |
− | [[Face]] | + | * [[Map]] (redirect to [[Category:TextureTypes]]) |
− | + | * [[Mapping]] (redirect to [[Category:TextureCoordinates]]) | |
− | [[ | + | * [[Material]] |
− | + | * [[Memory]] | |
− | [[FillRate]] | + | * [[Mesh]] |
− | + | * [[MipMap]] (was MIPMapping) | |
− | [[Fog]] | + | * [[Morph]] |
− | + | * [[MultiTexture]] | |
− | [[ForwardKinematics]] | + | * [[N-gon]] |
− | + | * [[Nadir]] | |
− | [[FOV]] | + | * [[Node]] |
− | + | * [[NURBS]] | |
− | [[FPS | + | * [[Opacity]] |
− | + | * [[Parent]] | |
− | + | * [[Phong]] (include both PhongShading and PhongLighting) | |
− | + | * [[Pitch]] | |
− | [[FrameBuffer]] | + | * [[Pixel]] |
− | + | * [[Polygon]] | |
− | [[FrameRate]] | + | * [[PowerOfTwo]] |
− | + | * [[Quad]] | |
− | [[Frustrum]] | + | * [[RAM]] |
− | + | * [[RayCast]] | |
− | [[Fubar]] | + | * [[RayTrace]] |
− | + | * [[RealTime]] | |
− | [[FullBright]] | + | * [[Render]] |
− | + | * [[RGBSpace]] | |
− | [[Geometry]] | + | * [[Roll]] |
− | + | * [[RT3D]] | |
− | [[GimbalLock]] | + | * [[Shading]] |
− | + | * [[Sorting]] | |
− | [[GouraudShading]] | + | * [[Spline]] |
− | + | * [[Sprite]] | |
− | [[HeightMap]] | + | * [[Storyboard]] |
− | + | * [[Strip]] (was Tri-Strips) | |
− | [[HiddenSurfaceRemoval]] | + | * [[BlendSubtract]] |
− | + | * [[ColorModel]] | |
− | [[Hierarchy]] | + | * [[Texel]] |
− | + | * [[Texture]] (redirect to [[Category:TextureTypes]]) | |
− | [[Interpolation]] | + | * [[TextureBlending]] |
− | + | * [[TextureCompression]] | |
− | [[InverseKinematics]] | + | * [[TextureFiltering]] |
− | + | * [[Tiling]] | |
− | [[ | + | * [[Transforms]] |
− | + | * [[Triangle]] | |
− | [[ | + | * [[TrilinearFiltering]] |
− | + | * [[UVCoordinates]] (redirect to [[Category:TextureCoordinates]]) | |
− | + | * [[Vertex]] | |
− | [[LightMap]] | + | * [[Viewer]] (both definitions on same page) |
− | + | * [[Voxel]] | |
− | [[LOD]] | + | * [[Wavelet]] |
− | + | * [[Yaw]] | |
− | [[Map]] | + | * [[Z-Buffer]] |
− | + | * [[Zenith]] | |
− | [[Mapping]] | + | |
− | + | ||
− | [[Material]] | + | |
− | + | ||
− | [[Memory]] | + | |
− | + | ||
− | [[Mesh]] | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[N-gon]] | + | |
− | + | ||
− | [[Nadir]] | + | |
− | + | ||
− | [[Node]] | + | |
− | + | ||
− | [[NURBS]] | + | |
− | + | ||
− | [[Opacity]] | + | |
− | + | ||
− | [[Parent]] | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | + | ||
− | + | ||
− | [[Pitch]] | + | |
− | + | ||
− | [[Pixel]] | + | |
− | + | ||
− | [[Polygon]] | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[Quad]] | + | |
− | + | ||
− | [[RAM]] | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[RGBSpace]] | + | |
− | + | ||
− | [[Roll]] | + | |
− | + | ||
− | [[RT3D]] | + | |
− | + | ||
− | [[Shading]] | + | |
− | + | ||
− | [[Sorting]] | + | |
− | + | ||
− | [[Spline]] | + | |
− | + | ||
− | [[Sprite]] | + | |
− | + | ||
− | [[Storyboard]] | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[TextureBlending]] | + | |
− | + | ||
− | [[TextureCompression]] | + | |
− | + | ||
− | [[TextureFiltering]] | + | |
− | + | ||
− | [[Tiling]] | + | |
− | + | ||
− | [[Transforms]] | + | |
− | + | ||
− | [[Triangle]] | + | |
− | + | ||
− | [[TrilinearFiltering]] | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[ | + | |
− | + | ||
− | [[Vertex]] | + | |
− | + | ||
− | [[Viewer | + | |
− | + | ||
− | + | ||
− | + | ||
− | [[Voxel]] | + | |
− | + | ||
− | [[Wavelet]] | + | |
− | + | ||
− | [[Yaw]] | + | |
− | + | ||
− | [[Z- | + | |
− | + | ||
− | [[Zenith]] | + |
Revision as of 09:53, 12 August 2010
Category Glossary
A glossary of game terms, derived from the old Polycount glossary.
Pages to port over:
- Camera
- Child
- Chromakey
- ClippingPlane
- CollisionDetection
- ColorDepth
- Compile
- Concave
- Convex
- Coplanar
- Coordinate (include Cartesian, Position, Texture)
- DarkMap
- Declination
- DrawOrder
- DrawRate (redirect to FillRate)
- DynamicLighting
- Engine
- EnvironmentMap (incorporate the Glossary info from EnvironmentMapping?)
- Expression
- Face
- Fan (related to Strip)
- FillRate
- Fog
- ForwardKinematics
- FOV
- FPS (both definitions on same page)
- FrameBuffer
- FrameRate
- Frustrum
- Fubar
- FullBright
- Geometry
- GimbalLock
- GouraudShading
- HeightMap
- HiddenSurfaceRemoval
- Hierarchy
- Interpolation
- InverseKinematics
- BlendInvert (in the Glossary was it called InvertBlending, but in the wiki we're using Blend- as the prefix for these kinds of articles)
- LightMap
- LOD
- Map (redirect to)
- Mapping (redirect to)
- Material
- Memory
- Mesh
- MipMap (was MIPMapping)
- Morph
- MultiTexture
- N-gon
- Nadir
- Node
- NURBS
- Opacity
- Parent
- Phong (include both PhongShading and PhongLighting)
- Pitch
- Pixel
- Polygon
- PowerOfTwo
- Quad
- RAM
- RayCast
- RayTrace
- RealTime
- Render
- RGBSpace
- Roll
- RT3D
- Shading
- Sorting
- Spline
- Sprite
- Storyboard
- Strip (was Tri-Strips)
- BlendSubtract
- ColorModel
- Texel
- Texture (redirect to)
- TextureBlending
- TextureCompression
- TextureFiltering
- Tiling
- Transforms
- Triangle
- TrilinearFiltering
- UVCoordinates (redirect to)
- Vertex
- Viewer (both definitions on same page)
- Voxel
- Wavelet
- Yaw
- Z-Buffer
- Zenith
Pages in category "Glossary"
The following 155 pages are in this category, out of 155 total.