Anisotropic map

From polycount
Revision as of 08:58, 12 April 2016 by EricChadwick (Talk | contribs)

Jump to: navigation, search

An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.

The texture is usually called a Flow map which is very similar in concept to a normal map, except instead of controlling surface normals, it distorts the specular highlight in specific directions across the surface.

Anisotropic Tutorials


Personal tools
Namespaces

Variants
Actions
Navigation
Tools