Curvature map

From polycount
Revision as of 14:20, 22 August 2015 by EricChadwick (Talk | contribs)

Jump to: navigation, search

A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concavity, Convexity, Pits & Peaks, Worn Edge.

A Cavity map is different, it stores ambient occlusion which is limited to small crevices only.

Curvature can be used to mask where the surface would get more wear or where sub-surface scattering might occur (convex), where it might accumulate more dirt (concave), to check for surface continuity, etc.

Concavity (green) & convexity (red), made with rebb's r7_vertCurvature.py. Image by 'rebb'.

Concavity (red) & convexity (green), made with Grant Adam's Tension Modifier. Image by Grant Adam.


Related Pages



Personal tools
Namespaces

Variants
Actions
Navigation
Tools