Pages with the most revisions
Showing below up to 50 results in range #71 to #120.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- Mip mapping (14 revisions - redirect page)
- AlphaChannel (14 revisions)
- Unreal Engine (13 revisions)
- Radiosity normal map (13 revisions)
- Special Effects (13 revisions)
- Ambient occlusion vertex color (13 revisions)
- Aliasing (13 revisions)
- SkankerzeroModularCharacterSystem (13 revisions)
- Topology (13 revisions)
- History of Polycount (13 revisions - redirect page)
- BodyTopology (12 revisions)
- Parallax Map (12 revisions)
- Rendering (12 revisions)
- OldSiteResourcesGeneralModelingAndAnimation (12 revisions)
- OldSiteResources (12 revisions)
- TeamFortress2 (12 revisions)
- Transparency (11 revisions)
- CharacterSculpting (11 revisions)
- Color Models (11 revisions)
- OldSiteResourcesQuake3ShaderManual (11 revisions)
- Terrain in The Last Of Us (11 revisions)
- Rigging (11 revisions)
- Reference (11 revisions)
- DDS (11 revisions)
- Smoothing Groups (10 revisions)
- 3Dc (10 revisions)
- Foliage Vertex Color (10 revisions)
- GameRenderingTerminology (10 revisions)
- Specular color map (10 revisions)
- Parallax map (10 revisions - redirect page)
- Tutorials (10 revisions)
- ReTopologyModeling (10 revisions)
- GradientMapping (10 revisions)
- Level Design (9 revisions)
- Texture formats (9 revisions)
- N-gon (9 revisions)
- AdditiveBlending (9 revisions)
- Polygons (9 revisions - redirect page)
- Rotational Axis (9 revisions)
- Brdf map (9 revisions - redirect page)
- OldSiteResourcesQuake2Tutorials (9 revisions)
- SphereTopology (9 revisions)
- Diffuse map (9 revisions)
- Self shadowed bump map (9 revisions)
- Racer445 Normal Map Issues (8 revisions)
- DXT (8 revisions)
- General Tutorials (8 revisions)
- Removing Vertex Colors (8 revisions)
- Billboard (8 revisions)
- Environment map (8 revisions)