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Showing below up to 50 results in range #1 to #50.

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  1. Normal map‏‎ (188 revisions)
  2. Game Art Examples‏‎ (97 revisions)
  3. Subdivision Surface Modeling‏‎ (87 revisions)
  4. Game Industry‏‎ (76 revisions)
  5. VertexNormal‏‎ (75 revisions)
  6. Modular environments‏‎ (73 revisions)
  7. EnvironmentSculpting‏‎ (73 revisions)
  8. Freelance‏‎ (66 revisions)
  9. Texture Coordinates‏‎ (65 revisions)
  10. Tools‏‎ (64 revisions)
  11. Texture Baking‏‎ (64 revisions)
  12. TexturingTutorials‏‎ (61 revisions)
  13. PhotoshopTools‏‎ (53 revisions)
  14. WikiSandBox‏‎ (52 revisions)
  15. Transparency map‏‎ (49 revisions)
  16. Glossary‏‎ (49 revisions - redirect page)
  17. Texture atlas‏‎ (49 revisions)
  18. Cube map‏‎ (48 revisions)
  19. Shaders‏‎ (35 revisions)
  20. Model Presentation‏‎ (34 revisions)
  21. PBR‏‎ (34 revisions)
  22. MultiTexture‏‎ (33 revisions)
  23. HairTechnique‏‎ (33 revisions)
  24. Vertex color‏‎ (29 revisions)
  25. ChannelPacking‏‎ (29 revisions)
  26. Ambient occlusion map‏‎ (29 revisions)
  27. Roguedevelopmentdiary‏‎ (28 revisions)
  28. Gauss‏‎ (27 revisions)
  29. Gumroad Tutorial List‏‎ (27 revisions)
  30. Concept Fundamentals‏‎ (26 revisions)
  31. Foliage‏‎ (26 revisions)
  32. FaceTopology‏‎ (26 revisions)
  33. Quake 2‏‎ (26 revisions)
  34. Gamma‏‎ (25 revisions)
  35. Normal Map Modeling‏‎ (25 revisions)
  36. Normal Map Technical Details‏‎ (24 revisions)
  37. Diffusely convolved cube map‏‎ (24 revisions)
  38. Portfolio‏‎ (24 revisions)
  39. BaseMesh‏‎ (23 revisions)
  40. Light map‏‎ (23 revisions)
  41. PolycountOldTOC‏‎ (23 revisions)
  42. Whitepapers‏‎ (19 revisions)
  43. Limb Topology‏‎ (18 revisions)
  44. GrassTechnique‏‎ (18 revisions)
  45. Curvature map‏‎ (18 revisions)
  46. Character‏‎ (18 revisions)
  47. PaintingAcrossSeams‏‎ (18 revisions)
  48. Polycount‏‎ (18 revisions)
  49. ShoulderTopology‏‎ (18 revisions)
  50. Displacement map‏‎ (17 revisions)

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