Face weighted normals
From polycount
Revision as of 06:43, 23 December 2015 by EricChadwick (Talk | contribs)
Face weighted normals (FWN) is a technique to improve shading for 3d models. Shading can be improved by adding bevels and altering the vertex normals to be perpendicular on the larger flat polygons. This forces the shading to be blended across the smaller bevel faces, rather than across the entire model.
- I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans
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- Face weighted normals Polycount Forum thread
- Weighted Vertex Normals
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- Superspecular soft edges tutorial chapter 1 Polycount Forum thread