Difference between revisions of "Anisotropic map"

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* [http://polycount.com/discussion/comment/1229339/#Comment_1229339 Deriving an anisotropic map from vectors] post on the Polycount forum from a Character Artist at [[ArenaNet]].
 
* [http://polycount.com/discussion/comment/1229339/#Comment_1229339 Deriving an anisotropic map from vectors] post on the Polycount forum from a Character Artist at [[ArenaNet]].
 
* [http://tech-artists.org/forum/showthread.php?t=429 Painting a "flow" normalmap?] thread on the Tech-Artists.Org forum.
 
* [http://tech-artists.org/forum/showthread.php?t=429 Painting a "flow" normalmap?] thread on the Tech-Artists.Org forum.
 
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* [[HairTechnique]] on the wiki.
 
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[[Category:TextureTypes]] [[Category:Specular map]]
 
[[Category:TextureTypes]] [[Category:Specular map]]

Revision as of 21:32, 27 February 2016

An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.

The texture is very similar in concept to a normal map, except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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