Difference between revisions of "Category:Glossary"

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(clarified list of "Pages To Port Over")
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Pages to port over:
 
Pages to port over:
  
[[Camera]]
+
* [[Camera]]
 
+
* [[Child]]
[[CartesianCoordinates]]
+
* [[Chromakey]]
 
+
* [[ClippingPlane]]
[[Child]]
+
* [[CollisionDetection]]
 
+
* [[ColorDepth]]
[[Chromakey]]
+
* [[Compile]]
 
+
* [[Concave]]
[[ClippingPlane]]
+
* [[Convex]]
 
+
* [[Coplanar]]
[[CollisionDetection]]
+
* [[Coordinate]] (include Cartesian, Position, Texture)
 
+
* [[DarkMap]]
[[ColorDepth]]
+
* [[Declination]]
 
+
* [[DrawOrder]]
[[Compile]]
+
* [[DrawRate]] (redirect to [[FillRate]])
 
+
* [[DynamicLighting]]
[[Concave]]
+
* [[Engine]]
 
+
* [[EnvironmentMap]] (incorporate the Glossary info from [[EnvironmentMapping]]?)
[[Convex]]
+
* [[Expression]]
 
+
* [[Face]]
[[Coplanar]]
+
* [[Fan]] (related to [[Strip]])
 
+
* [[FillRate]]
[[Coordinates(Positional)]]
+
* [[Fog]]
 
+
* [[ForwardKinematics]]
[[Coordinates(Texture)]]
+
* [[FOV]]
 
+
* [[FPS]] (both definitions on same page)
[[DarkMap]]
+
* [[FrameBuffer]]
 
+
* [[FrameRate]]
[[Declination]]
+
* [[Frustrum]]
 
+
* [[Fubar]]
[[DrawOrder]]
+
* [[FullBright]]
 
+
* [[Geometry]]
[[DrawRate]]
+
* [[GimbalLock]]
 
+
* [[GouraudShading]]
[[DynamicLighting]]
+
* [[HeightMap]]
 
+
* [[HiddenSurfaceRemoval]]
[[Engine]]
+
* [[Hierarchy]]
 
+
* [[Interpolation]]
[[EnvironmentMapping]]
+
* [[InverseKinematics]]
 
+
* [[BlendInvert]] (in the Glossary was it called [[InvertBlending]], but in the wiki we're using Blend- as the prefix for these kinds of articles)
[[Expressions]]
+
* [[LightMap]]
 
+
* [[LOD]]
[[Face]]
+
* [[Map]] (redirect to [[Category:TextureTypes]])
 
+
* [[Mapping]] (redirect to [[Category:TextureCoordinates]])
[[Fans]]
+
* [[Material]]
 
+
* [[Memory]]
[[FillRate]]
+
* [[Mesh]]
 
+
* [[MipMap]] (was MIPMapping)
[[Fog]]
+
* [[Morph]]
 
+
* [[MultiTexture]]
[[ForwardKinematics]]
+
* [[N-gon]]
 
+
* [[Nadir]]
[[FOV]]
+
* [[Node]]
 
+
* [[NURBS]]
[[FPS<sup>1</sup>]]
+
* [[Opacity]]
 
+
* [[Parent]]
[[FPS<sup>2</sup>]]
+
* [[Phong]] (include both PhongShading and PhongLighting)
 
+
* [[Pitch]]
[[FrameBuffer]]
+
* [[Pixel]]
 
+
* [[Polygon]]
[[FrameRate]]
+
* [[PowerOfTwo]]
 
+
* [[Quad]]
[[Frustrum]]
+
* [[RAM]]
 
+
* [[RayCast]]
[[Fubar]]
+
* [[RayTrace]]
 
+
* [[RealTime]]
[[FullBright]]
+
* [[Render]]
 
+
* [[RGBSpace]]
[[Geometry]]
+
* [[Roll]]
 
+
* [[RT3D]]
[[GimbalLock]]
+
* [[Shading]]
 
+
* [[Sorting]]
[[GouraudShading]]
+
* [[Spline]]
 
+
* [[Sprite]]
[[HeightMap]]
+
* [[Storyboard]]
 
+
* [[Strip]] (was Tri-Strips)
[[HiddenSurfaceRemoval]]
+
* [[BlendSubtract]]
 
+
* [[ColorModel]]
[[Hierarchy]]
+
* [[Texel]]
 
+
* [[Texture]] (redirect to [[Category:TextureTypes]])
[[Interpolation]]
+
* [[TextureBlending]]
 
+
* [[TextureCompression]]
[[InverseKinematics]]
+
* [[TextureFiltering]]
 
+
* [[Tiling]]
[[InvertBlending]]
+
* [[Transforms]]
 
+
* [[Triangle]]
[[KellyKleider]]
+
* [[TrilinearFiltering]]
<!-- ##still needed 10 years later? -->
+
* [[UVCoordinates]] (redirect to [[Category:TextureCoordinates]])
 
+
* [[Vertex]]
[[LightMap]]
+
* [[Viewer]] (both definitions on same page)
 
+
* [[Voxel]]
[[LOD]]
+
* [[Wavelet]]
 
+
* [[Yaw]]
[[Map]]
+
* [[Z-Buffer]]
 
+
* [[Zenith]]
[[Mapping]]
+
 
+
[[Material]]
+
 
+
[[Memory]]
+
 
+
[[Mesh]]
+
 
+
[[MIPMapping]]
+
 
+
[[Morphing]]
+
 
+
[[Multi-Texture]]
+
 
+
[[N-gon]]
+
 
+
[[Nadir]]
+
 
+
[[Node]]
+
 
+
[[NURBS]]
+
 
+
[[Opacity]]
+
 
+
[[Parent]]
+
 
+
[[PhongShading]]
+
 
+
[[PhongLighting]]
+
 
+
[[Pitch]]
+
 
+
[[Pixel]]
+
 
+
[[Polygon]]
+
 
+
[[PowerOf2]]
+
 
+
[[Quad]]
+
 
+
[[RAM]]
+
 
+
[[RayCasting]]
+
 
+
[[RayTracing]]
+
 
+
[[Real-Time]]
+
 
+
[[Rendering]]
+
 
+
[[RGBSpace]]
+
 
+
[[Roll]]
+
 
+
[[RT3D]]
+
 
+
[[Shading]]
+
 
+
[[Sorting]]
+
 
+
[[Spline]]
+
 
+
[[Sprite]]
+
 
+
[[Storyboard]]
+
 
+
[[Strips]]
+
 
+
[[SubtractiveBlending]]
+
 
+
[[SubtractiveColorModel]]
+
 
+
[[SubtractiveTransparency]]
+
 
+
[[Texel]]
+
 
+
[[Texture]]
+
 
+
[[TextureBlending]]
+
 
+
[[TextureCompression]]
+
 
+
[[TextureFiltering]]
+
 
+
[[Tiling]]
+
 
+
[[Transforms]]
+
 
+
[[Triangle]]
+
 
+
[[TrilinearFiltering]]
+
 
+
[[Tri-Strips]]
+
 
+
[[UVCoordinates]]
+
 
+
[[Vertex]]
+
 
+
[[Viewer<sup>1</sup>]]
+
 
+
[[Viewer<sup>2</sup>]]
+
 
+
[[Voxel]]
+
 
+
[[Wavelet]]
+
 
+
[[Yaw]]
+
 
+
[[Z-Buffering]]
+
 
+
[[Zenith]]
+

Revision as of 10:53, 12 August 2010

Category Glossary

A glossary of game terms, derived from the old Polycount glossary.


Pages to port over:

Pages in category "Glossary"

The following 155 pages are in this category, out of 155 total.

2

A

B

C

D

E

F

G

H

I

J

L

M

N

O

P

P cont.

Q

R

S

T

U

V

W

Y

Z

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