Difference between revisions of "Curvature map"

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A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.  
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A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Cavity, Concavity, Convexity, Pits & Peaks, Worn Edge.  
  
 
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.
 
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.

Revision as of 10:16, 27 May 2015

A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Cavity, Concavity, Convexity, Pits & Peaks, Worn Edge.

The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.

Concavity (green) & convexity (red), made with rebb's r7_vertCurvature.py. Image by 'rebb'.

Concavity (red) & convexity (green), made with Grant Adam's Tension Modifier. Image by Grant Adam.


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