Difference between revisions of "Curvature map"

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(Cavity map is different)
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A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Cavity, Concavity, Convexity, Pits & Peaks, Worn Edge.  
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A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concavity, Convexity, Pits & Peaks, Worn Edge.
  
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.
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A cavity map is different, it stores ambient occlusion which is limited to small crevices only.
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Curvature can be used to mask where the surface would get more wear or where sub-surface scattering might occur (convex), where it might accumulate more dirt (concave), to check for surface continuity, etc.
  
 
[[image:vertcurvature_rebb.jpg|frame|left|Concavity (green) & convexity (red), made with rebb's [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py]. Image by [http://www.polycount.com/forum/member.php?u=16953 'rebb'].]]<br clear="all"/>
 
[[image:vertcurvature_rebb.jpg|frame|left|Concavity (green) & convexity (red), made with rebb's [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py]. Image by [http://www.polycount.com/forum/member.php?u=16953 'rebb'].]]<br clear="all"/>
  
 
* [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] Polycount Forum thread.
 
* [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] Polycount Forum thread.
* [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] Polycount Forum thread.
 
 
* [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']. A Maya script that bakes concavity/convexity into [[VertexColor]].
 
* [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']. A Maya script that bakes concavity/convexity into [[VertexColor]].
 
* [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]. A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[VertexColor]], and creates a procedural material to get chipped edges.
 
* [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]. A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[VertexColor]], and creates a procedural material to get chipped edges.
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== Related Pages ==
 
== Related Pages ==
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* [[Cavity map]]
 
* [[Curvature map]]
 
* [[Curvature map]]
 
* [[DuDv map]]
 
* [[DuDv map]]

Revision as of 10:25, 6 June 2015

A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concavity, Convexity, Pits & Peaks, Worn Edge.

A cavity map is different, it stores ambient occlusion which is limited to small crevices only.

Curvature can be used to mask where the surface would get more wear or where sub-surface scattering might occur (convex), where it might accumulate more dirt (concave), to check for surface continuity, etc.

Concavity (green) & convexity (red), made with rebb's r7_vertCurvature.py. Image by 'rebb'.

Concavity (red) & convexity (green), made with Grant Adam's Tension Modifier. Image by Grant Adam.


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