Difference between revisions of "Self shadowed bump map"

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This is a [[Normal map]] variant that contains directional [[Ambient occlusion map|ambient occlusion]] information in the map, used in the Source engine for self-shadowed bump mapping.
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* [[Polycount|Main Page]] > [[Category:Texturing]] > [[Self-Shadowed Bump Map]]
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= Self-Shadowed Bump Map =
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[[image:SelfShadowedBumpMapping_example.jpg]]
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping].
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[[image:SelfShadowedBumpMapping_maps.jpg]]
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Images by [http://www.valvesoftware.com Valve Software]
  
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[http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping] white paper by Valve.
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[http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
 
[http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
<<BR>>[http://www.xnormal.net/ XNormal] when properly configured can generate SSBump textures from a highpoly source, as explained [http://www.facepunch.com/showthread.php?t=529746 in this Facepunch thread].
 
  
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[http://www.xnormal.net/ XNormal] can [[Texture Baking|bake]] SSBump textures from a highpoly source.
* [[Polycount|Main Page]] > [[Category:Texturing]] > [[Self-Shadowed Bump Map]]
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]]

Latest revision as of 09:09, 19 September 2015

This is a Normal map variant that contains directional ambient occlusion information in the map, used in the Source engine for self-shadowed bump mapping.

SelfShadowedBumpMapping example.jpg SelfShadowedBumpMapping maps.jpg
Images by Valve Software

Efficient Self-Shadowed Radiosity Normal Mapping white paper by Valve.

SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.

XNormal can bake SSBump textures from a highpoly source.


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