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Showing below up to 100 results in range #51 to #150.
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- XNormal (07:53, 14 August 2014)
- Specular color map (13:30, 14 August 2014)
- Specular gloss map (13:31, 14 August 2014)
- Removing Vertex Colors (15:37, 17 August 2014)
- Emissive map (16:40, 17 August 2014)
- ModelingRubbleIntoAPath (23:50, 15 September 2014)
- Polycounter portfolios (21:00, 24 September 2014)
- Shaders for Artists (04:15, 27 September 2014)
- Tiling (04:51, 27 September 2014)
- Roguedevelopmentdiary (21:42, 23 November 2014)
- TurboSmooth (03:32, 24 November 2014)
- Phong (04:54, 26 November 2014)
- Rotational Axis (05:11, 26 November 2014)
- Z-Fighting (05:15, 26 November 2014)
- Color Models (05:48, 26 November 2014)
- Subtractive Color Model (05:49, 26 November 2014)
- Lerp (15:30, 26 November 2014)
- FirstPersonWeaponUV (18:10, 29 November 2014)
- Diffuse map (18:21, 29 November 2014)
- JPG (18:52, 29 November 2014)
- BMP (18:53, 29 November 2014)
- PNG (18:55, 29 November 2014)
- TDL (18:56, 29 November 2014)
- Detail map (21:42, 29 November 2014)
- DuDv map (21:49, 29 November 2014)
- Game design (12:37, 30 November 2014)
- Transparency (22:42, 11 December 2014)
- Rasterize (13:00, 16 December 2014)
- Bloom (13:40, 17 December 2014)
- Glow (13:41, 17 December 2014)
- TIF (21:02, 22 January 2015)
- ATHTutorialSeries (21:08, 22 January 2015)
- OrbCrasher (18:44, 26 January 2015)
- Gauss (19:23, 26 January 2015)
- Model design (19:11, 2 February 2015)
- Rogue13 (19:27, 2 February 2015)
- Displacement map (19:33, 2 February 2015)
- Character Reference (20:01, 2 February 2015)
- Anatomy Reference (20:03, 2 February 2015)
- Animation Reference (18:41, 14 February 2015)
- User Interface Reference (18:53, 14 February 2015)
- 2.5D (19:34, 14 February 2015)
- AdditiveBlending (19:36, 14 February 2015)
- AdditiveTransparency (19:37, 14 February 2015)
- AI (19:39, 14 February 2015)
- AL (19:40, 14 February 2015)
- Aliasing (19:40, 14 February 2015)
- Ancestor (19:42, 14 February 2015)
- Animatic (19:42, 14 February 2015)
- Anisotropic Filtering (19:44, 14 February 2015)
- Anti-Aliasing (19:45, 14 February 2015)
- ASCII (19:46, 14 February 2015)
- Aspect Ratio (19:47, 14 February 2015)
- Average Blending (19:49, 14 February 2015)
- Azimuth (19:51, 14 February 2015)
- AdditiveColorModel (19:53, 14 February 2015)
- Additive color model (19:53, 14 February 2015)
- AverageBlending (19:57, 14 February 2015)
- AverageTransparency (19:57, 14 February 2015)
- B-Spline (19:58, 14 February 2015)
- BPP (20:05, 14 February 2015)
- BPC (20:16, 14 February 2015)
- BackfaceCulling (20:21, 14 February 2015)
- BaseMap (20:22, 14 February 2015)
- BezierSpline (20:23, 14 February 2015)
- BilinearFiltering (20:24, 14 February 2015)
- Billboard (20:25, 14 February 2015)
- Sprite (20:26, 14 February 2015)
- Bitmap (20:31, 14 February 2015)
- BlendInvert (20:31, 14 February 2015)
- BlendSubtract (20:32, 14 February 2015)
- BoundingBox (20:34, 14 February 2015)
- Camera (20:36, 14 February 2015)
- Render To Texture (20:48, 14 February 2015)
- Child (20:49, 14 February 2015)
- Chromakey (21:00, 14 February 2015)
- ClippingPlane (22:09, 14 February 2015)
- ColorDepth (22:12, 14 February 2015)
- Compile (22:13, 14 February 2015)
- Concave (22:14, 14 February 2015)
- Convex (22:16, 14 February 2015)
- CollisionDetection (22:16, 14 February 2015)
- Coordinate (18:01, 25 February 2015)
- FPS (18:07, 25 February 2015)
- Coplanar (18:22, 25 February 2015)
- DarkMap (18:25, 25 February 2015)
- DrawOrder (18:50, 25 February 2015)
- FillRate (18:59, 25 February 2015)
- Shading (19:01, 25 February 2015)
- DynamicLighting (19:16, 25 February 2015)
- FrameRate (19:18, 25 February 2015)
- Environment map (19:42, 25 February 2015)
- Expression (19:43, 25 February 2015)
- FOV (19:59, 25 February 2015)
- Face (20:00, 25 February 2015)
- Fan (20:01, 25 February 2015)
- 3DTutorials/Modeling High-Low Poly Models for Next Gen Games (08:57, 14 March 2015)
- Vertex skinning (11:40, 14 March 2015)
- Unity (12:31, 14 March 2015)
- CryEngine (12:38, 14 March 2015)