User contributions
(newest | oldest) View (newer 500 | older 500) (20 | 50 | 100 | 250 | 500)
- 19:25, 16 May 2024 (diff | hist) . . (+226) . . Texture Coordinates (→UV Tutorials & Threads: Neox' thread) (current)
- 19:24, 16 May 2024 (diff | hist) . . (0) . . N File:Uv-straightening.png (current)
- 12:00, 2 April 2024 (diff | hist) . . (+145) . . Polycount:About (→Forum Snapshots: 2024 gif) (current)
- 11:57, 2 April 2024 (diff | hist) . . (0) . . N File:PolycountForums2024-04-01.gif (current)
- 19:27, 31 December 2023 (diff | hist) . . (+6) . . Freelance (https://ryanhawkins.gumroad.com/) (current)
- 18:02, 29 December 2023 (diff | hist) . . (+44) . . Game Industry (→Being a Developer: web.archive.org How NOT to hire an artist) (current)
- 18:00, 29 December 2023 (diff | hist) . . (-1) . . Game Industry (→Being a Developer: How NOT to hire an artist)
- 17:59, 29 December 2023 (diff | hist) . . (-29) . . Game Industry (→Being a Developer: https://www.valvesoftware.com/en/publications)
- 13:20, 26 December 2023 (diff | hist) . . (-13) . . Concept Fundamentals (→Composition: chris-solarski) (current)
- 08:22, 4 December 2023 (diff | hist) . . (0) . . N File:Normalmap orientations.png (current)
- 08:22, 4 December 2023 (diff | hist) . . (0) . . Normal Map Technical Details (→Object-space normal map) (current)
- 08:19, 4 December 2023 (diff | hist) . . (+235) . . Normal Map Technical Details (→Tangent-Space vs. Object-Space)
- 12:46, 15 November 2023 (diff | hist) . . (-39) . . Modular environments (link fix for Creating Trim Textures Free Tutorial) (current)
- 09:19, 22 September 2023 (diff | hist) . . (+105) . . Concept Fundamentals (→Painting Fundamentals: PSG Art Tut link fixed)
- 18:27, 5 September 2023 (diff | hist) . . (+685) . . Ambient occlusion map (Summary improved, current PBR standards, new section on AO+Diffuse.) (current)
- 18:22, 5 September 2023 (diff | hist) . . (+69) . . N File:ZapAndersson AmbientDirectOcclusion.jpg (http://mentalraytips.blogspot.com/2008/11/joy-of-little-ambience.html) (current)
- 09:02, 21 August 2023 (diff | hist) . . (+21) . . Polycount (added Modeling) (current)
- 08:59, 21 August 2023 (diff | hist) . . (+42) . . Polycount (Returning to old list, removing links to empty pages, and alphabetizing the disciplines.)
- 11:43, 20 August 2023 (diff | hist) . . (0) . . N File:Optimizing Megascans Materials.jpg (current)
- 11:26, 20 August 2023 (diff | hist) . . (+62) . . ChannelPacking (→Examples) (current)
- 11:22, 20 August 2023 (diff | hist) . . (+166) . . ChannelPacking (→Examples)
- 09:02, 2 August 2023 (diff | hist) . . (+30) . . Art Bible (broken links fixed) (current)
- 08:58, 2 August 2023 (diff | hist) . . (-11) . . Art Bible
- 08:57, 2 August 2023 (diff | hist) . . (-462) . . Art Bible (dota2 guides)
- 08:55, 2 August 2023 (diff | hist) . . (-24) . . Art Bible (Dota 2 Character Art Guide)
- 11:24, 16 July 2023 (diff | hist) . . (+7) . . LevelOfDetail (current)
- 11:18, 16 July 2023 (diff | hist) . . (+148) . . LevelOfDetail
- 10:41, 16 July 2023 (diff | hist) . . (+714) . . LevelOfDetail
- 10:38, 16 July 2023 (diff | hist) . . (+74) . . LevelOfDetail
- 10:13, 3 June 2023 (diff | hist) . . (+288) . . Modeling (Better summary, added links.) (current)
- 19:49, 4 March 2023 (diff | hist) . . (+133) . . MultiTexture (→Modulation Blending: Creating Layered Materials in Unreal Engine) (current)
- 19:38, 4 March 2023 (diff | hist) . . (+86) . . Modular environments (→Modular Design & Workflow)
- 19:37, 4 March 2023 (diff | hist) . . (+360) . . Modular environments (Witcher3)
- 19:36, 4 March 2023 (diff | hist) . . (0) . . N File:Witcher3BloodAndWine.jpg (current)
- 19:31, 4 March 2023 (diff | hist) . . (-839) . . Modular environments (→Modular Design & Workflow)
- 19:28, 4 March 2023 (diff | hist) . . (+57) . . Modular environments (→Modular Design & Workflow)
- 19:27, 4 March 2023 (diff | hist) . . (-426) . . Modular environments (→Modular Design & Workflow)
- 19:26, 4 March 2023 (diff | hist) . . (-14) . . Modular environments (→Modular Design & Workflow)
- 19:24, 4 March 2023 (diff | hist) . . (+26) . . Modular environments (→Modular Design & Workflow: helderp post-apoc-scene-breakdown)
- 14:20, 28 January 2023 (diff | hist) . . (+86) . . Game Industry (bungie fix)
- 11:56, 27 December 2021 (diff | hist) . . (+14) . . Rigging (→Free Rigs: link fix) (current)
- 16:09, 1 September 2021 (diff | hist) . . (0) . . m Polycount (Removed protection from "Polycount")
- 19:47, 30 August 2021 (diff | hist) . . (+86) . . Game Industry (→Job Searching: animatedjobs.com, gamejobs.work)
- 08:51, 29 June 2021 (diff | hist) . . (-74) . . m ModularBoulderCave (formatting) (current)
- 08:50, 29 June 2021 (diff | hist) . . (-495) . . ModularBoulderCave (adding back the missing image, fixing the forum link, and profile link)
- 10:43, 1 June 2021 (diff | hist) . . (-32) . . Texel (→Links) (current)
- 09:22, 20 May 2021 (diff | hist) . . (+90) . . Polycount:About (→The Polycount Crew: Garth 'welbot' Rönkkö)
- 09:28, 15 May 2021 (diff | hist) . . (-126) . . Subdivision Surface Modeling (→Primers: etereaestudios site died) (current)
- 09:06, 14 May 2021 (diff | hist) . . (+469) . . Modular environments (Creating Trim Textures 4 Part Free Tutorial)
- 09:05, 14 May 2021 (diff | hist) . . (0) . . N File:150px TimSimpson TrimTutorial.jpg (current)
- 09:42, 23 February 2021 (diff | hist) . . (-13) . . Freelance (→Legal & Taxes)
- 09:42, 23 February 2021 (diff | hist) . . (-13) . . Game Industry (→Employee Rights: gag again!)
- 10:07, 20 February 2021 (diff | hist) . . (+5) . . Game Industry (→Employee Rights: GAG PEG link)
- 10:06, 20 February 2021 (diff | hist) . . (+5) . . Freelance (→Legal & Taxes: GAG PEG link)
- 05:50, 29 December 2020 (diff | hist) . . (-342) . . Modular environments (→Modular Design & Workflow: thiago thread no longer has content in it)
- 22:09, 27 December 2020 (diff | hist) . . (-92) . . Polycount:About (→The Polycount Crew: Dustin brown asked for account deletion awhile ago.)
- 10:13, 20 November 2020 (diff | hist) . . (-61) . . Art Bible
- 10:12, 20 November 2020 (diff | hist) . . (+64) . . Art Bible (LOLDefiningtheRiftsVisualStyle.pdf)
- 10:12, 20 November 2020 (diff | hist) . . (+97) . . N File:LOLDefiningtheRiftsVisualStyle.pdf (retrieved from https://lol.garena.com/news/content--dev-blog-defining-rift%E2%80%99s-visual-style) (current)
- 09:26, 20 November 2020 (diff | hist) . . (-17) . . ShoulderTopology (→See Also) (current)
- 09:25, 20 November 2020 (diff | hist) . . (-26) . . ShoulderTopology (→See Also)
- 09:22, 20 November 2020 (diff | hist) . . (-18) . . ShoulderTopology
- 18:00, 12 November 2020 (diff | hist) . . (-14) . . Art Bible (LOL)
- 18:47, 4 October 2020 (diff | hist) . . (+191) . . Texture Baking (→UV Coordinates: tiled info)
- 20:40, 15 September 2020 (diff | hist) . . (-62) . . Concept (→Tutorials: concept-art-smarts is a duplicate)
- 13:59, 28 July 2020 (diff | hist) . . (+1) . . m Game Industry (→Art Tests)
- 13:59, 28 July 2020 (diff | hist) . . (-21) . . m Game Industry (→Art Tests)
- 13:58, 28 July 2020 (diff | hist) . . (-175) . . m Game Industry (→Art Tests)
- 13:55, 28 July 2020 (diff | hist) . . (+180) . . Game Industry (→Art Tests: Being ignored again after art test. Anyone know why this happens?)
- 13:46, 28 July 2020 (diff | hist) . . (+157) . . Game Industry (→Art Tests: Your Art Test is BAD, this is why (And how to improve it))
- 13:42, 22 July 2020 (diff | hist) . . (+29) . . N Anisotropy (Redirected page to Anisotropic map) (current)
- 13:08, 25 June 2020 (diff | hist) . . (-13) . . Normal Map Modeling (→Mirroring: mirroring requires specific shader support) (current)
- 13:08, 25 June 2020 (diff | hist) . . (+40) . . Normal Map Technical Details (→Object-space normal map: Mirroring link)
- 14:51, 21 June 2020 (diff | hist) . . (+173) . . Texture atlas (→Tutorials: Tiling within subUV or pseudo-volume textures) (current)
- 08:07, 20 June 2020 (diff | hist) . . (+30) . . N Alpha blend (Adding a redir) (current)
- 11:27, 17 June 2020 (diff | hist) . . (-328) . . Parallax Map (→How To Create: Shader FX and UDK sites are gone.) (current)
- 10:45, 12 June 2020 (diff | hist) . . (+118) . . Modular environments (→Modular Design & Workflow: Shubham thread links)
- 10:41, 12 June 2020 (diff | hist) . . (+43) . . Modular environments (→More Information: trim sheets)
- 10:41, 12 June 2020 (diff | hist) . . (+29) . . Modular environments (→Modular Design & Workflow: trim sheets)
- 10:40, 12 June 2020 (diff | hist) . . (+451) . . Modular environments (→Modular Design & Workflow: ShubhamKumar_TrimSheets)
- 10:40, 12 June 2020 (diff | hist) . . (+73) . . N File:ShubhamKumar TrimSheets.jpg (https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3) (current)
- 21:17, 28 May 2020 (diff | hist) . . (+24) . . N Pow2 (redir) (current)
- 21:16, 28 May 2020 (diff | hist) . . (+71) . . PowerOfTwo (non-pow2 results) (current)
- 21:13, 28 May 2020 (diff | hist) . . (+24) . . N Pow (redir needed) (current)
- 10:07, 26 May 2020 (diff | hist) . . (+32) . . Portfolio (→Methods) (current)
- 10:07, 26 May 2020 (diff | hist) . . (+165) . . Portfolio (→Methods: artstation)
- 10:04, 26 May 2020 (diff | hist) . . (+1) . . Portfolio (→Content: bungie link update)
- 13:41, 23 May 2020 (diff | hist) . . (+96) . . ChannelPacking (→Examples: trim sheet links)
- 13:40, 23 May 2020 (diff | hist) . . (+1,312) . . MultiTexture (→Trim Sheets: summary, Modular_environments link, Channel Packing links, example images.)
- 10:01, 23 May 2020 (diff | hist) . . (-192) . . Lighting (→Resources: lowel.tiffen.com is gone)
- 10:42, 20 May 2020 (diff | hist) . . (+47) . . MultiTexture (→Blending Operations: summary)
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