Difference between revisions of "Talk:Normal map"

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This page doesn't show up in a search for "normal map", I don't think articles like this should be plural; Normal Maps should redirect to Normal Map.  [[User:Throttlekitty|Throttlekitty]] ([[User talk:Throttlekitty|talk]]) 14:41, 7 August 2014 (EDT)
 
This page doesn't show up in a search for "normal map", I don't think articles like this should be plural; Normal Maps should redirect to Normal Map.  [[User:Throttlekitty|Throttlekitty]] ([[User talk:Throttlekitty|talk]]) 14:41, 7 August 2014 (EDT)
 
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Fixed it.
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:Fixed it.
 
# "Normal map" was auto redirecting to "Normal Maps" for some reason, so I had to click on the "redirected from Normal map" link at top.
 
# "Normal map" was auto redirecting to "Normal Maps" for some reason, so I had to click on the "redirected from Normal map" link at top.
 
# Then I edited that redirect to point to Normal Map. Which fixed the problem.
 
# Then I edited that redirect to point to Normal Map. Which fixed the problem.
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# Then I moved "Normal Map" to "Normal map".
 
# Then I moved "Normal Map" to "Normal map".
 
[[User:EricChadwick|EricChadwick]] ([[User talk:EricChadwick|talk]]) 11:18, 8 August 2014 (EDT)
 
[[User:EricChadwick|EricChadwick]] ([[User talk:EricChadwick|talk]]) 11:18, 8 August 2014 (EDT)
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To do:
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* Update the page to incorporate the latest info. Remove the inaccuracies. Move extra info to new pages.
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* Make it concise. Should be quick for newbs to find the best workflow.
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* Add data from these threads:
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** [http://www.polycount.com/forum/showthread.php?t=81154 Understanding averaged normals and ray projection/Who put waviness in my normal map?]
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** [http://www.polycount.com/forum/showthread.php?t=107196 You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts]
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** [http://www.polycount.com/forum/showthread.php?t=116899 Official handplane support thread - Now freeware!!]
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** [http://www.polycount.com/forum/showthread.php?t=152467 The best kind of beveling ?]
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** [http://farfarer.com/resources.htm RNM Normal Map Combiner], by [http://www.farfarer.com/ James "Farfarer" O'Hare]
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** [http://vincentcallebaut.com/CombineNormal.html Combine Normal], by [http://vincentcallebaut.comVincent "Vincentt" Callebaut], [http://www.polycount.com/forum/showthread.php?t=131819 Combine normal maps script for Photoshop] Polycount Forum thread.
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** [http://www.polycount.com/forum/showpost.php?p=2226864&postcount=51 Earthquake on separating smoothing groups in the UV]
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** [http://www.polycount.com/forum/showpost.php?p=2225535&postcount=40 JedTheKrampus on offsetting Mirrored UVs]
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** [http://www.polycount.com/forum/showthread.php?t=148303 Of Bit Depths, Banding and Normal Maps]
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** [http://www.polycount.com/forum/showthread.php?t=147227 Skew you buddy! Making sense of skewed normal map details.]
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** [http://www.polycount.com/forum/showthread.php?t=146667 A Practical Guide On Normal Mapping For Games]
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** [http://www.polycount.com/forum/showthread.php?t=144715 Skewmesh Tutorial]
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** [http://www.laurenscorijn.com/future-xoliulshader-support.html Future Xoliulshader support] = why Xoliulshader doesn't work properly in 3ds Max 2013/2014.
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- [[User:EricChadwick|EricChadwick]] ([[User talk:EricChadwick|talk]]) 12:36, 9 May 2015 (EDT)

Revision as of 12:36, 9 May 2015

This page doesn't show up in a search for "normal map", I don't think articles like this should be plural; Normal Maps should redirect to Normal Map. Throttlekitty (talk) 14:41, 7 August 2014 (EDT)


Fixed it.
  1. "Normal map" was auto redirecting to "Normal Maps" for some reason, so I had to click on the "redirected from Normal map" link at top.
  2. Then I edited that redirect to point to Normal Map. Which fixed the problem.
  3. I deleted "Normal map", now a search goes right to Normal Map where the content is.
  4. Then I moved "Normal Map" to "Normal map".

EricChadwick (talk) 11:18, 8 August 2014 (EDT)


To do:

- EricChadwick (talk) 12:36, 9 May 2015 (EDT)

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