Difference between revisions of "Category:EnvironmentTexturing"

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= Category Environment Texturing =
 
 
Topics about texturing levels and environments in games.
 
Topics about texturing levels and environments in games.
  
Pages in this category:
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== Environment Texturing Tutorials ==
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* [http://www.philipk.net/tutorials/materials/materials.html  Material Tutorials] - by ''[http://www.philipk.net Philip 'PhilipK' Klevestav]''
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* [http://vimeo.com/9067032 Texture Workflow videos] - by ''[http://www.hitenmistry.com/ Hiten "Mistry10" Mistry]'', from the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69850 Mistry's Texture Workflow w/Video]''
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* [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''
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* [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by ''[http://poopinmymouth.com/ Ben "poopinmymouth" Mathis]''
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* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''
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* [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by ''[http://boards.polycount.net/member.php?u=18074 mikebart]''
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* [http://udn.epicgames.com/Two/VertexBlendingTutorial.html UDN UnrealEngine2 Vertex Blending Tutorial] - by ''[http://epicgames.com Epic Games]''
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* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by ''[http://www.strangefate.com/ Mario "StrangeFate" Vazquez]''
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* [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]''
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* [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments] - by ''[http://www.hourences.com Sjoerd "hourences" De Jong]''
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* [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer ''John Alton''.
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== Environment Skies ==
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* [http://cgtextures.com/textures.php?t=browse&q=23740 CG Textures - Panoramic Skies] free 360-degree sky photos.
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* [http://boards.polycount.net/showthread.php?t=45543 360 HDR skies for sale?] from the [http://boards.polycount.net Polycount forums] has a tutorial and links about photographing HDR skies.
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* [http://www.outpt.co.uk/how-to-create-a-terragen-2-skybox/ How to: Create a Terragen 2 Skybox] by ''[http://www.outpt.co.uk/about/ Outpt]''.
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* [http://3dmotive.com/product-skydome 3dmotive.com - Creating a Skydome] is a tutorial for converting a latlong sky into a spheremap layout and mapping it to a dome mesh with Photoshop and 3ds Max.
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* [http://boards.polycount.net/showthread.php?t=68600 Skymap workflow] by ''[http://boards.polycount.net/member.php?u=27009 divi]'' is a quick tutorial about converting a latlong sky into a square dome-like layout that uses all the texture space. [[attachment:Skymap_workflow.pdf|PDF here]]
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* [http://www.outpt.co.uk/how-to-convert-a-skybox-to-a-skydome/ How to: Convert a Skybox to a Skydome] by ''[http://www.outpt.co.uk/about/ Outpt]'' is an in-depth tutorial about converting a cubemap into a latlong image with [http://developer.amd.com/gpu/cubemapgen/pages/default.aspx CubeMapGen], HDRShop, Photoshop, and Unreal.
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* [http://www.e-onsoftware.com/products/ Vue] is a popular skydome creation tool.
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* [http://www.planetside.co.uk/ Terragen] is another popular skydome creation tool.
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* [http://wiki.polycount.net {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}}] The [[Cube Map|Cube Map]] wiki section describes how to create and use cube maps.
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[[Category:Environment]]
 
[[Category:Environment]]

Latest revision as of 11:19, 14 March 2015

Topics about texturing levels and environments in games.


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