Difference between revisions of "Category:EnvironmentTexturing"

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= Category Environment Texturing =
 
 
Topics about texturing levels and environments in games.
 
Topics about texturing levels and environments in games.
  
 
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== Pages in This Category ==
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== Environment Texturing Tutorials ==
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* [http://udn.epicgames.com/Three/Landscape.html Landscape system in Unreal Engine 3] - by [http://epicgames.com Epic Games]
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* [http://udn.epicgames.com/Two/VertexBlendingTutorial.html UDN UnrealEngine2 Vertex Blending Tutorial] - by [http://epicgames.com Epic Games]
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* [http://www.slideshare.net/repii/terrain-rendering-in-frostbite-using-procedural-shader-splatting-presentation Terrain Rendering in Frostbite using Procedural Shader Splatting] - by [http://dice.se/ DICE] (Siggraph 2007)
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* [http://www.polycount.com/forum/showthread.php?t=76556 Best way to go about making Terrain?] thread on the Polycount forum.
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* [http://www.philipk.net/tutorials/materials/materials.html  Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav]
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* [http://vimeo.com/9067032 Texture Workflow videos] - by [http://www.hitenmistry.com/ Hiten 'Mistry10' Mistry], from the Polycount thread [http://boards.polycount.net/showthread.php?t=69850 Mistry's Texture Workflow w/Video]
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* [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by [http://chrisholden.net/ Chris 'cholden' Holden]
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* [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by [http://poopinmymouth.com/ Ben 'poopinmymouth' Mathis]
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* [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]
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* [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by [http://boards.polycount.net/member.php?u=18074 'mikebart']
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* [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by [http://www.strangefate.com/ Mario 'StrangeFate' Vazquez]
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* [http://www.hourences.com/book/tutorialsue3terrain.htm UE3 Terrain Tutorial] - by [http://www.hourences.com Sjoerd 'hourences' De Jong]
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* [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments] - by [http://www.hourences.com Sjoerd 'hourences' De Jong]
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* [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer John Alton.
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* [http://dl.dropbox.com/u/448525/keep/Polycount/Modular%20Texture%20Optimization.jpg Modular Texture Optimization] -  by [http://www.pixelsnader.nl/ Sander 'Snader' te Hennepe]
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== More Information ==
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* [[TexturingTutorials]] = Tutorials for creating game textures, in realistic or hand-painted styles.
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* [[Category:ConceptFundamentals]] = The basics of concept drawing and painting.
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* [[Category:TextureTechnique]] = Texturing techniques commonly used in game development.
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* [[EnvironmentSculpting]] = Creating high-resolution 3D models with painting strokes, and baking them into textures.
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* [[Category:EnvironmentModeling]] = Modeling levels and environments in games.
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* [[Category:EnvironmentModularity]] = Making modular environment art for games.
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* [[Category:Reference]] = Reference imagery: photos, concept art, texture sites, etc.
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[[Category:Environment]]
 
[[Category:Environment]]

Latest revision as of 11:19, 14 March 2015

Topics about texturing levels and environments in games.


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