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− | = Category Environment Texturing =
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| Topics about texturing levels and environments in games. | | Topics about texturing levels and environments in games. |
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− | == Pages in This Category ==
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− | == Environment Texturing Tutorials ==
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− | * [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
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− | * [http://www.mapcore.org/page/features/_/articles/technical-breakdown-assassins-creed-ii-r24 Technical breakdown: Assassin's Creed II] - by [http://www.froyok.fr/ Piquet 'Froyok' Fabrice], a dissection of the textures used in Assassins Creed, with a great video showing texture reuse in-game.
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− | * [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]
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− | * [http://www.philipk.net/tutorials/materials/materials.html Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav]
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− | * [http://vimeo.com/9067032 Texture Workflow videos] - by [http://www.hitenmistry.com/ Hiten 'Mistry10' Mistry], from the Polycount thread [http://boards.polycount.net/showthread.php?t=69850 Mistry's Texture Workflow w/Video]
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− | * [http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html Creating tiling textures in 3dsmax] - by [http://chrisholden.net/ Chris 'cholden' Holden]
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− | * [http://poopinmymouth.com/process/tips/thirding.jpg Thirding - Utilizing your texture space for environment work] - by [http://poopinmymouth.com/ Ben 'poopinmymouth' Mathis]
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− | * [http://forums.cgsociety.org/showthread.php?f=46&t=373024 Hard Surface Texture Painting] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]
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− | * [http://www.doom3world.org/phpbb2/viewtopic.php?t=17688 Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax)] - by [http://boards.polycount.net/member.php?u=18074 'mikebart']
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− | * [http://boards.polycount.net/showpost.php?p=756818&postcount=18 Using vertex blending to grunge a level and add variety] - by [http://www.strangefate.com/ Mario 'StrangeFate' Vazquez]
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− | * [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments] - by [http://www.hourences.com Sjoerd 'hourences' De Jong]
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− | * [http://www.amazon.com/Painting-Light-John-Alton/dp/0520089499 Painting with Light] - by the cinematographer John Alton.
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− | * [http://dl.dropbox.com/u/448525/keep/Polycount/Modular%20Texture%20Optimization.jpg Modular Texture Optimization] - by [http://www.pixelsnader.nl/ Sander 'Snader' te Hennepe]
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− | == More Information ==
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− | * [[TexturingTutorials]] = Tutorials for creating game textures, in realistic or hand-painted styles.
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− | * [[Category:ConceptFundamentals]] = The basics of concept drawing and painting.
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− | * [[Category:TextureTechnique]] = Texturing techniques commonly used in game development.
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− | * [[EnvironmentSculpting]] = Creating high-resolution 3D models with painting strokes, and baking them into textures.
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− | * [[Category:EnvironmentModeling]] = Modeling levels and environments in games.
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− | * [[Category:EnvironmentModularity]] = Making modular environment art for games.
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− | * [[Category:Reference]] = Reference imagery: photos, concept art, texture sites, etc.
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| [[Category:Environment]] | | [[Category:Environment]] |
Latest revision as of 11:19, 14 March 2015
Topics about texturing levels and environments in games.
Subcategories
This category has only the following subcategory.
Pages in category "EnvironmentTexturing"
The following 14 pages are in this category, out of 14 total.