Difference between revisions of "Cavity map"
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− | + | A cavity map is a texture that stores small-scale [[Ambient occlusion map|ambient occlusion]]. Also called a Crevice map. | |
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+ | Cavity map is different from [[Curvature map]] which stores the convexity/concavity of a mesh. | ||
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+ | To [[Texture Baking|bake]] a cavity map, use ambient occlusion with the ray distance set to a lower value. | ||
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+ | <gallery mode="nolines" heights=200px widths=200px> | ||
+ | cavity_marmoset.jpg | ||
+ | ambientocclusion_marmoset.jpg | ||
+ | </gallery>Cavity maps use the same baking method as ambient occlusion, except it captures smaller details. Images by [http://www.marmoset.co Marmoset]. | ||
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+ | * [http://polycount.com/discussion/72813 My Cavity Map Notes] Polycount Forum thread. | ||
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+ | == Related Pages == | ||
+ | * [[Cavity map]] | ||
+ | * [[Curvature map]] | ||
+ | * [[DuDv map]] | ||
+ | * [[Flow map]] | ||
+ | * [[Normal map]] | ||
+ | * [[Radiosity normal map]] | ||
+ | * [[Vector displacement map]] | ||
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+ | |||
+ | ---- | ||
+ | [[Category:TextureTypes]] [[Category:Bump map]] |
Latest revision as of 06:49, 3 November 2015
A cavity map is a texture that stores small-scale ambient occlusion. Also called a Crevice map.
Cavity map is different from Curvature map which stores the convexity/concavity of a mesh.
To bake a cavity map, use ambient occlusion with the ray distance set to a lower value.
- My Cavity Map Notes Polycount Forum thread.
Related Pages