|
|
(6 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
− | = Category Environment Modeling =
| |
| Topics about modeling levels and environments in games. | | Topics about modeling levels and environments in games. |
| | | |
− | | + | ---- |
− | | + | |
− | == Modeling Process ==
| + | |
− | Normal maps for mechanical/constructed items are often done with subdivision surface modeling. See [[SubdivisionSurfaceModeling#Hard_Surfaces]].
| + | |
− | | + | |
− | To add some organic wear and tear, artists bring their finished sub-d models into Zbrush or Mudbox or 3DCoat for a quick sculpt pass.
| + | |
− | | + | |
− | Some artists do all their mechanical work in a sculpting app, but it seems to be a bit harder to get clean results. Your mileage may vary, see what works for you.
| + | |
− | See [[CharacterSculpting#Hard-Surface_Sculpting]].
| + | |
− | | + | |
− | Sometimes you can shortcut the sculpting/baking process by using a 2D normal mapping tool like nDo or Crazy Bump. Can save a lot of time, but can cause seams if you're not careful.
| + | |
− | See [[Category:Tools#A2D_Normal_Map_Software]].
| + | |
− | | + | |
− | Normal maps for organic/natural assets are usually made entirely in your 3D sculpting app, but some people use procedural tools.
| + | |
− | See [[EnvironmentSculpting]].
| + | |
− | | + | |
− | == Pages in This Category ==
| + | |
− | | + | |
− | | + | |
− | == Environment Modeling Tutorials ==
| + | |
− | * [http://www.polycount.com/forum/showthread.php?t=89151 Blade & Soul Environments] Polycount forum thread, plus info on large terrains in UE3 (Unreal Engine 3).
| + | |
− | * [http://www.polycount.com/forum/showthread.php?t=88933 How to make terrains for games] - by [http://www.polycount.com/forum/member.php?u=21965 'choco']
| + | |
− | * [http://www.polycount.com/forum/showpost.php?p=1424523&postcount=8591 Erosion Terrain Tutorial] - by [http://www.polycount.com/forum/member.php?u=21965 'choco']
| + | |
− | * [http://boards.polycount.net/showthread.php?t=62114 Gears2 Environment Art] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]
| + | |
− | * [http://boards.polycount.net/showthread.php?t=54311 UT3 & Gears Environment Art] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]
| + | |
− | * [http://www.polycount.com/forum/showthread.php?p=1492296#post1492296 UT3 & Gears Environment Art - Step By Step] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]
| + | |
− | * [[attachment:rorshach_scifi_supportbeam.pdf|SciFi Support Beam PDF]] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]
| + | |
− | * [http://chrisholden.net/tutor/ Environment tutorials] - by [http://chrisholden.net/ Chris 'cholden' Holden]
| + | |
− | * [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] Polycount forum thread
| + | |
− | * [http://boards.polycount.net/showthread.php?t=53002 Environment Modeling FAQ & Resources] Polycount forum thread
| + | |
− | * [http://www.vimeo.com/album/227064 De-Constructing "DemonThrone" – A Video Series] - by [http://www.jasonlavoie.net/ Jason Lavoie]
| + | |
− | | + | |
| [[Category:Environment]] | | [[Category:Environment]] |
Topics about modeling levels and environments in games.