Difference between revisions of "Cavity map"
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− | A cavity map is a texture that stores small-scale ambient occlusion. | + | A cavity map is a texture that stores small-scale [[Ambient occlusion map|ambient occlusion]]. Also called a Crevice map. |
− | + | Cavity map is different from [[Curvature map]] which stores the convexity/concavity of a mesh. | |
+ | To [[Texture Baking|bake]] a cavity map, use ambient occlusion with the ray distance set to a lower value. | ||
− | + | <gallery mode="nolines" heights=200px widths=200px> | |
− | + | cavity_marmoset.jpg | |
− | + | ambientocclusion_marmoset.jpg | |
− | + | </gallery>Cavity maps use the same baking method as ambient occlusion, except it captures smaller details. Images by [http://www.marmoset.co Marmoset]. | |
− | + | ||
− | + | * [http://polycount.com/discussion/72813 My Cavity Map Notes] Polycount Forum thread. | |
− | * [http:// | + | |
Latest revision as of 06:49, 3 November 2015
A cavity map is a texture that stores small-scale ambient occlusion. Also called a Crevice map.
Cavity map is different from Curvature map which stores the convexity/concavity of a mesh.
To bake a cavity map, use ambient occlusion with the ray distance set to a lower value.
- My Cavity Map Notes Polycount Forum thread.
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