Difference between revisions of "Category:Glossary"

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= Category Glossary =
 
A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary].
 
  
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A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary]. See also the [http://archive.gamedev.net/archive/dict/browse567b.html?Section=0&CategoryID=7 GameDev.net glossary].
  
 
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[[Category:Information]]
Pages to port over:
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* [[Camera]]
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* [[Child]]
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* [[Chromakey]]
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* [[ClippingPlane]]
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* [[CollisionDetection]]
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* [[ColorDepth]]
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* [[Compile]]
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* [[Concave]]
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* [[Convex]]
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* [[Coplanar]]
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* [[Coordinate]] (include Cartesian, Position, Texture)
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* [[DarkMap]]
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* [[Declination]]
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* [[DrawOrder]]
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* [[DrawRate]] (redirect to [[FillRate]])
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* [[DynamicLighting]]
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* [[Engine]]
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* [[EnvironmentMap]] (incorporate the Glossary info from [[EnvironmentMapping]]?)
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* [[Expression]]
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* [[Face]]
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* [[Fan]] (related to [[Strip]])
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* [[FillRate]]
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* [[Fog]]
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* [[ForwardKinematics]]
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* [[FOV]]
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* [[FPS]] (both definitions on same page)
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* [[FrameBuffer]]
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* [[FrameRate]]
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* [[Frustrum]]
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* [[Fubar]]
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* [[FullBright]]
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* [[Geometry]]
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* [[GimbalLock]]
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* [[GouraudShading]]
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* [[HeightMap]]
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* [[HiddenSurfaceRemoval]]
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* [[Hierarchy]]
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* [[Interpolation]]
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* [[InverseKinematics]]
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* [[BlendInvert]] (in the Glossary was it called [[InvertBlending]], but in the wiki we're using Blend- as the prefix for these kinds of articles)
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* [[LightMap]]
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* [[LOD]]
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* [[Map]] (redirect to [[Category:TextureTypes]])
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* [[Mapping]] (redirect to [[Category:TextureCoordinates]])
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* [[Material]]
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* [[Memory]]
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* [[Mesh]]
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* [[MipMap]] (was MIPMapping)
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* [[Morph]]
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* [[MultiTexture]]
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* [[N-gon]]
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* [[Nadir]]
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* [[Node]]
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* [[NURBS]]
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* [[Opacity]]
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* [[Parent]]
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* [[Phong]] (include both PhongShading and PhongLighting)
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* [[Pitch]]
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* [[Pixel]]
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* [[Polygon]]
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* [[PowerOfTwo]]
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* [[Quad]]
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* [[RAM]]
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* [[RayCast]]
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* [[RayTrace]]
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* [[RealTime]]
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* [[Render]]
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* [[RGBSpace]]
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* [[Roll]]
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* [[RT3D]]
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* [[Shading]]
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* [[Sorting]]
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* [[Spline]]
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* [[Sprite]]
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* [[Storyboard]]
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* [[Strip]] (was Tri-Strips)
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* [[BlendSubtract]]
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* [[ColorModel]]
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* [[Texel]]
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* [[Texture]] (redirect to [[Category:TextureTypes]])
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* [[TextureBlending]]
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* [[TextureCompression]]
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* [[TextureFiltering]]
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* [[Tiling]]
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* [[Transforms]]
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* [[Triangle]]
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* [[TrilinearFiltering]]
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* [[UVCoordinates]] (redirect to [[Category:TextureCoordinates]])
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* [[Vertex]]
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* [[Viewer]] (both definitions on same page)
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* [[Voxel]]
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* [[Wavelet]]
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* [[Yaw]]
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* [[Z-Buffer]]
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* [[Zenith]]
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Latest revision as of 12:27, 29 August 2021


A glossary of game terms, derived from the old Polycount glossary. See also the GameDev.net glossary.

Pages in category "Glossary"

The following 155 pages are in this category, out of 155 total.

2

A

B

C

D

E

F

G

H

I

J

L

M

N

O

P

P cont.

Q

R

S

T

U

V

W

Y

Z

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